Zizzla_Rachet said:
Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care... The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are. |
The unreal engine has been in the works since the 90s. Sure uncharted 2 is based on the same engine as uncharted 1, but they've made changes too it. Upgraded it :p
Did you know newly released red alert 3 is using the same engine (at the core) as command & conquer 64 ?
(the w3d engine) meaning it's been in use for more than a decade too.
It's like that with a lot of engines. I'm surprised so many of sonys developers take their time to make new engines each gen just to make sure it's tailered perfectly around the hardware. That's dedication :p
I agree with the unreal engine making the developers take a lot of shortcuts btw. That's probably why those who license it rarely tries to mess with it to make it fit properly on the ps3 hardware. Because they want to skip that whole stage of the game development. It's quite easy to make a game with that engine. It's like a sandbox so to speak.







