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Zizzla_Rachet said:
Akvod said:

I understood the first part of your argument, but can you please rephrase the second part concerning UE? And the first part of your argument, we can apply to every single sequel and say that they've actually been in development for the development cycle of the first game+second game, which is just ridiculous. Very rarely do people build everything from scratch. In fact, if you consider plot, character, concept, etc part of development (which is), then every sequel must include its previous incarnation's development cycle, regardless of technological/engine changes. So Halo 3= Halo 3+Halo 2+Halo development cycle... which is pretty ridiculous.

 

Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care...

The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are. 

The unreal engine has been in the works since the 90s. Sure uncharted 2 is based on the same engine as uncharted 1, but they've made changes too it. Upgraded it :p

 

Did you know newly released red alert 3 is using the same engine (at the core) as command & conquer 64 ?

(the w3d engine) meaning it's been in use for more than a decade too.

It's like that with a lot of engines. I'm surprised so many of sonys developers take their time to make new engines each gen just to make sure it's tailered perfectly around the hardware. That's dedication :p

 

I agree with the unreal engine making the developers take a lot of shortcuts btw. That's probably why those who license it rarely tries to mess with it to make it fit properly on the ps3 hardware. Because they want to skip that whole stage of the game development. It's quite easy to make a game with that engine. It's like a sandbox so to speak.

 



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