By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Infamous dev praise CELL processor like a gun was pointed at their heads



I think it's because they sense this guy's in the next room staring at them through a 1 way glass.



4 ≈ One

Around the Network

FUCK I WANT THIS GAME!!!!!!!!!!!!!!!!!!!!!!!

Just finished the video an MY GOD if FUN had face it would be this:



4 ≈ One

PS3's Cell marketing is almost identical to that of the PS2's Emotion Engine.
People will never learn...



God i hate fanboys, almost as much as they hate facts

 

“If you want to build a ship, don't drum up people together to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea” Antoine de St-Exupery

  +2Q  -2N  (to be read in french)

Saying your game is only possible with the Cellz is a good way to get Sony fanboys excited, and making them promote your game for free. So they're just smart to say that...

 



My Mario Kart Wii friend code: 2707-1866-0957

All I saw was a bunch of Pee Wee's having a circle jerk over 'the cell'...Almost like an infomercial...



Playing: Borderlands(great co-op,HUGE amount of content),Too Human(better late than never lol),Saints Row 3(Penetrator ftw),Minecraft 360,Harry Potter Lego. 

Patiently waiting for:  Tomb Raider, Borderlands 2

Around the Network

They even praised the RSX LMFAO




Spedfrom said:
Every blade of grass is independently processed. Have you played flower? There are thousands upon thousands blades of grass that sway to the winds' tune, the players' tune and also change colour.
I have no expertise in computing, but it does seem a very taxing task.

And is there a problem with a developer praising something that allowed them to create a game they love?

 

200 thousind pieces of grass rendered at any given time-..

 

 

I've tried something like this on my pc. It took me 30-40 minutes to render 1 frame. .. After 5 frames my pc crashed.

And those were none moving pieces of grass.



Check out my game about moles ^

Staude said:
Spedfrom said:
Every blade of grass is independently processed. Have you played flower? There are thousands upon thousands blades of grass that sway to the winds' tune, the players' tune and also change colour.
I have no expertise in computing, but it does seem a very taxing task.

And is there a problem with a developer praising something that allowed them to create a game they love?

 

200 thousind pieces of grass rendered at any given time-..

 

 

I've tried something like this on my pc. It took me 30-40 minutes to render 1 frame. .. After 5 frames my pc crashed.

And those were none moving pieces of grass.

Are you kidding me? 200,000 in 35 minutes means you were only rendering less than 100 per second. What kind of system were you using to render that? A 3D engine made for a semester university course perhaps?

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
Staude said:
Spedfrom said:
Every blade of grass is independently processed. Have you played flower? There are thousands upon thousands blades of grass that sway to the winds' tune, the players' tune and also change colour.
I have no expertise in computing, but it does seem a very taxing task.

And is there a problem with a developer praising something that allowed them to create a game they love?

 

200 thousind pieces of grass rendered at any given time-..

 

 

I've tried something like this on my pc. It took me 30-40 minutes to render 1 frame. .. After 5 frames my pc crashed.

And those were none moving pieces of grass.

Are you kidding me? 200,000 in 35 minutes means you were only rendering less than 100 per second. What kind of system were you using to render that? A 3D engine made for a semester university course perhaps?

 

No. I left out something. My bad. I was rendering it via 3ds max in a scene... I know theres a rather big difference there compaired... Still makes you wonder though.

Well it made me wonder.. how the hell i'm gonna get to render that properly. For now i've removed all of the grass .. but unfortunately the ground texture now looks stretched which is something i could fix with a unwrap, however that would ruin the alpha blending... gah.



Check out my game about moles ^

NJ5 said:
Staude said:
Spedfrom said:
Every blade of grass is independently processed. Have you played flower? There are thousands upon thousands blades of grass that sway to the winds' tune, the players' tune and also change colour.
I have no expertise in computing, but it does seem a very taxing task.

And is there a problem with a developer praising something that allowed them to create a game they love?

 

200 thousind pieces of grass rendered at any given time-..

 

 

I've tried something like this on my pc. It took me 30-40 minutes to render 1 frame. .. After 5 frames my pc crashed.

And those were none moving pieces of grass.

Are you kidding me? 200,000 in 35 minutes means you were only rendering less than 100 per second. What kind of system were you using to render that? A 3D engine made for a semester university course perhaps?

 

u know thats tasking to very high end cpu also, and yes some people have single core cpus still