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Spedfrom said:
Every blade of grass is independently processed. Have you played flower? There are thousands upon thousands blades of grass that sway to the winds' tune, the players' tune and also change colour.
I have no expertise in computing, but it does seem a very taxing task.

And is there a problem with a developer praising something that allowed them to create a game they love?

 

200 thousind pieces of grass rendered at any given time-..

 

 

I've tried something like this on my pc. It took me 30-40 minutes to render 1 frame. .. After 5 frames my pc crashed.

And those were none moving pieces of grass.



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