The "Seal of Quality" was never a metric on the subjective quality of software. It was literally a functionality seal, to help matters in a very unconfident and paranoid market.
To this day Nintendo doesn't consider quality something that can necessarily be dictated from a central position, as quality is highly subjective. The restrictions on game releases(and third parties as an extension) originally came as a control measure to deal with lack of confidence in gaming from the Crash, and to avoid such scenarios where retailers become too nervous about the market.
A lot of people don't like to recognize that, but even though some may consider them draconian, the presence of restrictions as a working asset and a PR item, played an important role in successfully reviving the market at that time.
The seal was originally supposed to mean the cartridge was durable and functional by the standards of Nintendo, not that the subjective quality of the game was high. To this day there's nothing to truly, successfully gauge that.







