| rocketpig said: While I don't think the example used is the greatest, I see where you're going with this. A screen from BioShock or Fallout 3 may have worked a little better. |
You know, this is why I liked Mass Effect and the Metroid Prime games' stories so much. They don't shove everything in your face at once, and you can decide to know more about a certain race or a certain creature by looking at additional information when you want to (provided in the game that is). Mass Effect's story is simple on the outside, but it gets much deeper when you learn about everything, be it how they use their guns and where the ammo comes from or how they manage warp speed at their current time.
Still, with all that said, the Metal Gear story isn't hard to understand with cutscenes either. Kojima made those cutscenes quite simple, yet they show what needs to be shown. I don't get the many complaints about how he decided to show the story of Solid Snake.
In conclusion? It depends on how you manage your cutscenes that makes them interesting. Otherwise, stick with in-game information.
Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...












