SHMUPGurus said:
You know, this is why I liked Mass Effect and the Metroid Prime games' stories so much. They don't shove everything in your face at once, and you can decide to know more about a certain race or a certain creature by looking at additional information when you want to (provided in the game that is). Mass Effect's story is simple on the outside, but it gets much deeper when you learn about everything, be it how they use their guns and where the ammo comes from or how they manage warp speed at their current time. Still, with all that said, the Metal Gear story isn't hard to understand with cutscenes either. Kojima made those cutscenes quite simple, yet they show what needs to be shown. I don't get the many complaints about how he decided to show the story of Solid Snake. In conclusion? It depends on how you manage your cutscenes that makes them interesting. Otherwise, stick with in-game information. |
It's not hard to understand, it's just long-winded and repetitive. In storytelling, a lot of the "magic" comes from that "ah-ha!" moment when you realize a character's motivations, why something happened, or why something is going to happen. Kojima dumps all over that by explaining every little nuance in great detail four or five times during a cutscene.
BTW, I also greatly enjoyed Mass Effect. There's as much (or as little) there as you want. It's a simple, straightforward story that doesn't get in its own way.

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