Monteblanco said:
If their attack patterns change, then it is equivalent to 26 characters to beat. I know is not the same thing but surely is some nice addition to the gameplay.
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If the same character goes jab jab cross uppercut instead of jab cross jab uppercut, I don't see that as a different character. I don't think Ryu on hard is fighting a different character than fighting Ryu on normal. They just change the AI routine a bit. I don't really "get" the camp of gamers that consider easter eggs (like Halo's skulls), or and extra difficulty setting, ect as being the same as making a longer game. Metroid Prime 3 isn't a 60+ hour game because it has 3 difficulty settings. Halo 3 isn't a 70+ hour game because of hidden skulls and extra difficulty modes.
Punch Out is an incredibly short game. It consists of the exact same characters with the exact same fighting patterns as their original counterparts. And a single new character. People can't complain about games like heavenly sword any more if they are going to shell out 50 bucks on punch out. The amount of included content is miniscule. And it somehow took them a reported two years to put new graphics on a decades old game. I don't get it. But I am curious to see how it sells.
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