By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - iPhone unit sales keeping pace with the DS in USA

lol yes iphone (a phone with a much larger potential audience) is keeping up with a 5 year old gaming system..that, i might add has sold over 100 million units..



hello how are you.

Around the Network

Nothing wrong with adding another potential distribution platform into the mix.



TheSource said:

The DS game software market is 538m $35 games through December 31, 2008

The Iphone Application market is ~1 billion apps, many to most of which are not games and cost $1 or less.

As far as I can tell the money is split something like this:

DS SW Market through 3/31/2009 ~560m * $35 or about $19.6b

Nintendo games ~ 250m * $35

Third Party games ~ 310m * $35  about $10.85b

 

Of that $10.85b, maybe a third goes to Nintendo, which leaves DS third party revenues at ~$7.3b. DS has been out for 4.5 years, so that averages out to about $1.65b in revenue for third parties per year. If DS, over its liftime had maybe 500 third party titles on shelves worldwide per year, and if all titles were equally purchased, they'd each get about $32.08m which at $35 is 92,000 copies. Since most DS games probably cost less than $3-5m to make its a good model for established companies.

For the Iphone, we have say 500 million games now, in something like a year. If they each cost on average $2, and Apple publishes no games, then the market for Iphone games is $1b already. The trick is that Apple does get some of the money, so its probably only $700m for third parties or something.

Iphone has more games than DS does already, and therefore fewer "hit" caliber titles - but since you can make a game by yourself, it will continue to be flooded with games, because even selling 20,000 $2 games over a month is pretty good when your the only force behind the game.

Where it gets interesting is with the PSP. Sony announced in January that LTD PSP software sales were 200m. At $40 a pop, that is about $8b in available PSP revenue.

Sony probably has a third of that ~67m * $40 or $2.67b

That leaves $5.33b for third parties. Sony probably gets a quarter of that in liscencing fees. So you have $4b in PSP third party revenues. PSP has been out for 4.5 years as well, so that averages out to about $889m in revenue per year available for third parties. There are maybe 400 PSP games. If all 400 titles were equally purchased, and on shelves over the period they'd each get about $22.22m which at a price of $40 is 55,555 copies.

Essentially it comes down to this for third parties:

                                                     DS                        Iphone                  PSP

Base                                             102m                     ?                         47m

SW                                                560m                    500m                   210m

SW $                                           ~ $35                     ~$2                     ~$40

Rev/Game ("3rd parties")             ~$23                    ~$1.40                 ~$30

Dev Cost Avg(Pulled from my ass)  $0.5m-$2m            ~$1000+?              $1m-$4m

Units to Break Even " "                ~55,000+?             ~500+ ?             ~83,000+?

Titles Competitng for Rev              500?                     1000?                    400?            

Third Party Revenue Pie/year       $1.7b                    $0.7b                       $0.89m

Trend of 3rd Party Pie WW           Slowly Up            Quickly Up                 Slowly down          

 

The PSP and DS games earn more cash per unit, but cost more to make so it makes sense for big companies (Sega, Capcom, EA, etc) looking for big hits to support those platforms.  DS has far more million seller games on it than the PSP does, due to its base and less rampant piracy so it will continue to see more support. The recent upswing in PSP support seems to be either the last major push for the system or the initial push for the PSP Go/PSP2. For medium developers (Majesco, Koei), I would say its pretty close between DS and Iphone for which is more profitable right now, and for small to tiny developers Iphone is the best.

Finding a good game on the iPhone...

Priceless

 



The DS and iPhone shouldn't even be compared. One is a handheld console while the other is a telephone with cell phone games (no matter how people may want to embelish that - it is what it is).



It is funny that we talk about iPhone as if it is going to beat back the DS and PSP, but we don't talk about the actual current market leader in Smartphones -- the Blacksberry Curve.

This may point to the fact that not everyone who buys a business phone thinks of it as a potential game machine. To them, free apps or cheap apps might be appealing. But I don't know if they are going to buy $20 games.


Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

Around the Network
Kenology said:
The DS and iPhone shouldn't even be compared. One is a handheld console while the other is a telephone with cell phone games (no matter how people may want to embelish that - it is what it is).

 

The iphone has a tremendous amount of potential, dont you dare treat it like its just any other cellphone. Ive played a significant amount of games on my friends iphones, and I may add they are extreemly good. Its also the first introduction of motion technology in terms of handheld gaming.

By the way, considering you just pay $129 for a DS, the iphone 3g the cheapest model is $199 plus the monthly bill which is easily $100 due to the internet 3g access.



 

mM
leo-j said:
Kenology said:
The DS and iPhone shouldn't even be compared. One is a handheld console while the other is a telephone with cell phone games (no matter how people may want to embelish that - it is what it is).

 

The iphone has a tremendous amount of potential, dont you dare treat it like its just any other cellphone. Ive played a significant amount of games on my friends iphones, and I may add they are extreemly good. Its also the first introduction of motion technology in terms of handheld gaming.

By the way, considering you just pay $129 for a DS, the iphone 3g the cheapest model is $199 plus the monthly bill which is easily $100 due to the internet 3g access.

 

A better comparison would be the DSi at $180 and the iPod Touch at $200 and no monthly subscription for either of them.

@ Mike

I've mentioned RIM, the maker of the Blackberry, several times in this thread. They have grabbed a lot of success recently for getting units out the door, but they have yet to replicate Apple's success in distributing software to their customers. Certainly, if RIM, Palm, or Nokia can build an AppStore as attractive to developers as Apple has, they could also become a serious contender in handheld entertainment.

 

Speaking of the AppStore, Apple's having a bumpy time paying some developers, it would seem. I can imagine that when everybody and their dog is making and selling software on your online store, a wrench in the payment machine can cause quite a disruption. Some developers have yet to recieve payment for sales made in February:

http://www.theregister.co.uk/2009/05/05/iphone_devs/

Here's an enlightening post from the comments on that article:

I'm an iPhone developer. There seem to be a few problems that aren't Apple's fault:

- Two American banks merged (was it Washington Mutual and Chase?) and the SWIFT code for the customers of one had to change. The bank didn't tell the customers and Apple had the payments refused. Apple seem to be manually changing the codes in the payment system, but that's separate from the web interface where devs enter their bank details.

- A lot of American banks don't have SWIFT codes at all. Royalties from e.g. EU sales are sent from Apple (Luxembourg) S.A.. The chances of this money arriving at Bank Of Smalltown seem slim at best.

Having said that, Apple do seem to be screwing up too much. For example, they have without warning stopped sending out emails when apps are approved. So if you want to e.g. change your website as a new version is released, you have to poll the app store to see when your app appears. Worst of all they never say anything - no explanations, no apologies.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.