@noname
I haven't read your earlier posts so I may have missed an answer to my question, but do you distinguish between a game being "hard" vs. "frustrating"? (I agreed with your long post BTW, and it was easy to read and very hooking so it didn't feel like a wall of text).
You argued that it's a good thing that games allow you to save, and don't have glitches, etc. However I do think that some games have been "dumbed" down for the sake of making it accessible. For e.g., a game I haven't played yet, Prince of Persia, apparently doesn't allow you to die, at all. Would you consider this as a good thing or bad thing?
How do we distinguish a barrier from having fun, to simply an legitimate challenge that's part of a game (all games have to have an challenge).














