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Forums - Microsoft - Forza 3 has a 2009 release date with 400 cars and 100 tracks.

Selnor,

Not everyone is looking for perfect simulations of racing cars. You clearly know what is best for what you want to play, but not everyone plays for the same reasons. Since the discussion is about Forza and GT, I'm not sure what the best wheel for F1 2010 has to do with anything.

Anyways, for me, 50 cars is better than 1000. It's the old "too many choices" syndrome. In Mario Kart, there are 18 karts and 18 bikes. It's really easy to race with them all and get a feel for the 5 or 6 that I like the most, and focus on getting better with those. If there were 200 cars, and they were all legitimately different, I would never really know if I was racing with the car best suited to me.

So for me, having 20 copies of extremely similar cars isn't a bad thing.

But it goes back to people playing for different reasons. If you race with a wheel and want to feel what all the cars actually feel like to drive, then maybe 1000 cars is a good thing. "400 cars and 100 tracks" doesn't do anything for me though.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

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Jaaau! said:
Alby_da_Wolf said:
selnor said:
kanariya said:
selnor said:

Hate to tell you this, racing cars have only 240 degrees of movement. BTCC, F1, WRC. No clutch either. How bout you use a reviewer who knows about racing. :)

 

 

Now the point is that in most racing games you don't just race with racing cars. Most of them include tons of production cars.

GT series have 3/4 of cars are production cars.

 

Thats ok, it's 1 game. The pure simulation games such as GTR 2 and Race Pro are racing cars. As will be the case with F1 2010. There is a reason why Forza and GT have never won a single award for realism.

You also have simulations with older cars, both production and racing ones, where clutch and H shift can add realism to the simulation, when you drive modern racing cars, you just have to use the paddles and forget the clutch.

 

Thanks for pointing that out I couldn't be bothered earlier in the thread.  Selnor conveniently forgets GTLegends for example, a sim also by Simbin as the two he mentioned, as well of mods like for example Power and Glory for GTR. 

It's very simple, having clutch and H shifter is better than not having it.  It gives you the option to to use it for the games/sims that can use it, it makes the sim more realistic, and that's the whole point of a sim.

 

 

:)

I didnt conveniently forget. I just prefer the modern racing. To be honest I forgot all about Legends and Power and Glory.

Your right there.

They are very good sims, where shifters would be more real. :)

But GT and Forza for example arent for the hardcore sims of us out there. The majority of decent race sims for console which is only 1 ( Race Pro ) doesnt need it. Although sequential would be nice considering BTCC use that. But to be honest the FF in the 360 wheel is to good to give for that game. Tremendous recreation of over and understeer you just dont quite get with my G25. Something they definately got right with the M$ branded wheel.



I agree with not needing so many cars, variations of the same car and especially old economy cars and the like that you're never going to play with other than to get through a crappy license or rank. In PGR4 for example, there are a whack of cars and bikes, but I usually end up only using 1 per class after becoming comfortable with it's handling and whatnot. It's nice to have the variety of course, but going overboard on cars isn't something I care too much about. I would say having more tracks would be a good thing though. Using PGR4 again, they do a lot of different tracks by just changing the layout of the city which helps keep things somewhat fresh. I would think the separate discs will likely have different modes across them, much like GT2 with Arcade on one and Simulation on the other.



Consoles Owned: Atari 2600, NES, Sega Genesis, Sega Saturn, N64, Gamecube, Wii, XBOX360

selnor said:

 

:)

I didnt conveniently forget. I just prefer the modern racing. To be honest I forgot all about Legends and Power and Glory.

Your right there.

They are very good sims, where shifters would be more real. :)

But GT and Forza for example arent for the hardcore sims of us out there. The majority of decent race sims for console which is only 1 ( Race Pro ) doesnt need it. Although sequential would be nice considering BTCC use that. But to be honest the FF in the 360 wheel is to good to give for that game. Tremendous recreation of over and understeer you just dont quite get with my G25. Something they definately got right with the M$ branded wheel.

Modern racing was replaced with clutchless padel shift which is proven faster than hand shift.

But to many people racing isn't about the *fastest* lap record. Many people still prefer driving a clutch shift manual simply because it is more fun.

Having the option on the wheel to use H-shift and clutch is a big win.

 



Parasitic said:

Are they adding a cockpit view to Forza?

 

A Turn 10 employee was giving heavy hints on GAF that it won't have a cockpit view. Reason being it's too expensive to implement correctly and not a lot of people use it.



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Jaaau! said:

Judging by the standard set on GT5P and FM2 I guess Gran Turismo cars will be more detailed.  That's just on the exterior models.  I do hope they include cockipit view in Forza3 too, and G25 compatibility.  If they do I will consider buying a 360 for it. 

 

 

G25 has already been shut down by Logitech because of the 360's proprietary USB, and read my other post, it's been hinted that there won't be a cockpit view in Forza 3.



selnor said:

Wow hold on a sec. 360 Wireless wheel is very very good. I own it, and as you all know am a massive real life racing fan.

The force feedback is better than the G25 wheels. And the wheel feels much sturdier. None of it feels plasticy at all. The only thing it doesnt have is a gear lever. But obviously it has the paddles, which I will add is the best paddles Ive used. Saying that as a F1 fan, thats the only way I will use the gears. :)

Heres a review of it, and the force feedback in action.

 

 

No wheel on the market comes close to the G25, if you're a real racing fan and you take out your 360 goggles you'll see that.



Carl2291 said:
Awesome!

If GT5 is announced for the same date, should be fun to see a "Racer Battle" between them 2 and the usual NFS game.

That would be silly on MS part, would Sony release Killzone 2 the same day as Halo 3?

 



yo_john117 said:
wow a racing game thats 2 disks?? how are they goina work that?

 

1 for arcade and 1 for sim



FilaBrasileiro said:
Parasitic said:

Are they adding a cockpit view to Forza?

 

A Turn 10 employee was giving heavy hints on GAF that it won't have a cockpit view. Reason being it's too expensive to implement correctly and not a lot of people use it.

 

No cockpit view is a huge let down. I use it in GT5P extensively because it just feels better.