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Jaaau! said:
Alby_da_Wolf said:
selnor said:
kanariya said:
selnor said:

Hate to tell you this, racing cars have only 240 degrees of movement. BTCC, F1, WRC. No clutch either. How bout you use a reviewer who knows about racing. :)

 

 

Now the point is that in most racing games you don't just race with racing cars. Most of them include tons of production cars.

GT series have 3/4 of cars are production cars.

 

Thats ok, it's 1 game. The pure simulation games such as GTR 2 and Race Pro are racing cars. As will be the case with F1 2010. There is a reason why Forza and GT have never won a single award for realism.

You also have simulations with older cars, both production and racing ones, where clutch and H shift can add realism to the simulation, when you drive modern racing cars, you just have to use the paddles and forget the clutch.

 

Thanks for pointing that out I couldn't be bothered earlier in the thread.  Selnor conveniently forgets GTLegends for example, a sim also by Simbin as the two he mentioned, as well of mods like for example Power and Glory for GTR. 

It's very simple, having clutch and H shifter is better than not having it.  It gives you the option to to use it for the games/sims that can use it, it makes the sim more realistic, and that's the whole point of a sim.

 

 

:)

I didnt conveniently forget. I just prefer the modern racing. To be honest I forgot all about Legends and Power and Glory.

Your right there.

They are very good sims, where shifters would be more real. :)

But GT and Forza for example arent for the hardcore sims of us out there. The majority of decent race sims for console which is only 1 ( Race Pro ) doesnt need it. Although sequential would be nice considering BTCC use that. But to be honest the FF in the 360 wheel is to good to give for that game. Tremendous recreation of over and understeer you just dont quite get with my G25. Something they definately got right with the M$ branded wheel.