still you haven't mentiod time scales or anything. For realistic driving simulators its Need for Speed before anything else.
For scifi future racing, give a shit about length of time before others copied it, its Fzero.
For shooters its Doom, Quake, Half Life, etc, where do you start your rules from then?
In terms of creating a "new" genre, this is the rule i am going by irrelevent of time gone by for a copy
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.