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Forums - Gaming - More quality exclusives for all consoles please.

This business is moving toward a multiplat model. We're approaching territory that is making the average Hollywood movie look cheap monetarily yet some of you want these developers to maintain a restrictive business model... It's insanity.

If you want this business to thrive, you have to desire one of two things:

1. Restrictive hardware with limited possibilities graphically (the Wii)

or

2. Multiplatform titles

Choose your poison. You can't have both. Even next generation, the upgraded Wii will face the same restrictions put on the PS3/360 exclusives in this generation. To make money, these developers need to sell 500k+ for even the most technically marginal games.




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3rd party games should be multi-plat IMO simply because it works our for everyone. The dev makes more money and more people get to play the game. I was once one of the "exclusives are important as they push a console to it's limit" but games like RE5 show that is not the case.

If a 3rd party wants to make a game exclusive so be it, a timed exclusive though and it's just bullshit. COD4 was multi-plat but was an amazing game, leave pushing a consoles limit to the first and 2nd party devs I say. Nintendo have a first party which sells system, Sony and MS is getting there so as I said 3rd party games should be multi-plat.



 

I think the user base of the PS3 and the XBox360 is a little bit small for many exclusives, so allmost all games will be published on both.

But the Wii is getting many exclusives this year (like MadWorld, Overkill, Sonic and the Black Knight, The Conduit, Little Kings Story, Red Steel 2, Fatal Frame, Tales of Graces, Dragon Quest X, FF: Crystal Bearers, Silent Hill: Shattered Memories, Cursed Mountains, Monster Hunter 3, Spyborgs etc. etc.)



kowenicki said:
@rocketpig

Or people have to figure a way of working smarter and with more imagination. I refuse to believe that the scenarios you paint are the only two.

If you want to compare to movies then lets.... how much did the biggest Oscar winner this year cost to make compared to the normal Hollywood blockbuster......? a fraction!

I'm sorry, I forgot that with each award, a movie is automatically delivered profit. Some Oscar winners have failed miserably financially.

I believe in working smarter and with more imagination but again, your point fails. Why work that way over one platform when you could achieve the same result over two or three with marginally more effort? The risk is minimized and the rewards are maximized. In a world where even some of the least "impressive" graphic games run into the millions spent (LBP), why opt for that kind of restriction unless you're being funded by the manufacturer?

 




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
kowenicki said:
@rocketpig

Or people have to figure a way of working smarter and with more imagination. I refuse to believe that the scenarios you paint are the only two.

If you want to compare to movies then lets.... how much did the biggest Oscar winner this year cost to make compared to the normal Hollywood blockbuster......? a fraction!

I'm sorry, I forgot that with each award, a movie is automatically delivered profit. Some Oscar winners have failed miserably financially.

I believe in working smarter and with more imagination but again, your point fails. Why work that way over one platform when you could achieve the same result over two or three with marginally more effort? The risk is minimized and the rewards are maximized. In a world where even some of the least "impressive" graphic games run into the millions spent (LBP), why opt for that kind of restriction unless you're being funded by the manufacturer?

 

Are you honestly saying that LBP has poor graphics? GTFO.

 



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chukster90 said:
rocketpig said:
kowenicki said:
@rocketpig

Or people have to figure a way of working smarter and with more imagination. I refuse to believe that the scenarios you paint are the only two.

If you want to compare to movies then lets.... how much did the biggest Oscar winner this year cost to make compared to the normal Hollywood blockbuster......? a fraction!

I'm sorry, I forgot that with each award, a movie is automatically delivered profit. Some Oscar winners have failed miserably financially.

I believe in working smarter and with more imagination but again, your point fails. Why work that way over one platform when you could achieve the same result over two or three with marginally more effort? The risk is minimized and the rewards are maximized. In a world where even some of the least "impressive" graphic games run into the millions spent (LBP), why opt for that kind of restriction unless you're being funded by the manufacturer?

 

Are you honestly saying that LBP has poor graphics? GTFO.

Yeah, that's what I said. Graphically, it's impressive. Given the context of the environments, not so much. It's not a bad looking game by any sense of the imagination, it's just not that technically impressive. It's basically a 2D scroller rendered in 3D. It looks great but it's hard to say that it pushes the hardware in any way.

 




Or check out my new webcomic: http://selfcentent.com/

kowenicki said:
I also think there is a lot of bullshit spoken about how much games cost to make... I'd love to see the actual budget of a game like LBP.

Possibly one of the most innovative games this gen.... Braid.

Now you're talking.

 




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
chukster90 said:
rocketpig said:
kowenicki said:
@rocketpig

Or people have to figure a way of working smarter and with more imagination. I refuse to believe that the scenarios you paint are the only two.

If you want to compare to movies then lets.... how much did the biggest Oscar winner this year cost to make compared to the normal Hollywood blockbuster......? a fraction!

I'm sorry, I forgot that with each award, a movie is automatically delivered profit. Some Oscar winners have failed miserably financially.

I believe in working smarter and with more imagination but again, your point fails. Why work that way over one platform when you could achieve the same result over two or three with marginally more effort? The risk is minimized and the rewards are maximized. In a world where even some of the least "impressive" graphic games run into the millions spent (LBP), why opt for that kind of restriction unless you're being funded by the manufacturer?

 

Are you honestly saying that LBP has poor graphics? GTFO.

Yeah, that's what I said. Graphically, it's impressive. Given the context of the environments, not so much. It's not a bad looking game by any sense of the imagination, it's just not that technically impressive. It's basically a 2D scroller rendered in 3D. It looks great but it's hard to say that it pushes the hardware in any way.

 

What makes you think the game doesn't push the hardware?

 



rocketpig said:
kowenicki said:
I also think there is a lot of bullshit spoken about how much games cost to make... I'd love to see the actual budget of a game like LBP.

Possibly one of the most innovative games this gen.... Braid.

Now you're talking.

http://kotaku.com/5037392/jonathan-blow-says-he-spent-180000-on-braid

$180000 on an indie, download only title, and that only covers the XBLA version.



chukster90 said:
rocketpig said:
chukster90 said:
rocketpig said:
kowenicki said:
@rocketpig

Or people have to figure a way of working smarter and with more imagination. I refuse to believe that the scenarios you paint are the only two.

If you want to compare to movies then lets.... how much did the biggest Oscar winner this year cost to make compared to the normal Hollywood blockbuster......? a fraction!

I'm sorry, I forgot that with each award, a movie is automatically delivered profit. Some Oscar winners have failed miserably financially.

I believe in working smarter and with more imagination but again, your point fails. Why work that way over one platform when you could achieve the same result over two or three with marginally more effort? The risk is minimized and the rewards are maximized. In a world where even some of the least "impressive" graphic games run into the millions spent (LBP), why opt for that kind of restriction unless you're being funded by the manufacturer?

 

Are you honestly saying that LBP has poor graphics? GTFO.

Yeah, that's what I said. Graphically, it's impressive. Given the context of the environments, not so much. It's not a bad looking game by any sense of the imagination, it's just not that technically impressive. It's basically a 2D scroller rendered in 3D. It looks great but it's hard to say that it pushes the hardware in any way.

 

What makes you think the game doesn't push the hardware?

Dunno, it might have something to do with games like Uncharted or Killzone rendering ridiculous amounts of things in detail and full-range 3D at distance.

 




Or check out my new webcomic: http://selfcentent.com/