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Forums - Sony - MAG screenshots - So ugly my eyes burn, oh they burn!

hatmoza 2.0 said:
S.T.A.G.E. said:
Akvod said:
S.T.A.G.E. said:
Euphoria14 said:
S.T.A.G.E. said:
waron said:
personally
gameplay>graphics
i'm more worried that this game will be unplayable thanks to maps were you will be killed 2 seconds after respawn by stray bullet or campers(this game can end up as a "run to the nearest safe spot and kill everything that respawns/move wit sniper rifle" campers game).
i don't care about the graphics as long as it have stellar framerate, won't have glitches and will be "clean"(no bad textures, models etc. and everything at the same level).
for me even first gen 360 games like Perfect Dark Zero looks good.

 

EXACTLY! A shooter that requires 256 players also requires little skill to have many kills!

What would require more skill to consistently come out on top? A 1 vs 1, 10 player DM, 32 player DM or a 8 vs 8 x 16 TDM?

I wouldn't know, but I am hoping someone else does. All I know is that I won't touch a game like this with a 10-foot pole. Killzone 2 was way too intense for me and it was 32 players. This game would make me rip my hair out.

 

A one vs one is too obvious that one person will win. 32 player DM sounds about right. It's the truth man, i've been playing FPS for years and with 256 players on the map its going to be a spawn kill fest. I'm not saying don't buy it, i'm just giving my opinion from experience. KZ2 had the right amount of players, which is why everything turned out well. You can have players who are valued on your team by true skill. The battlefields are wide enough and that is a plus for KZ2. MAG is going to be a gigantic clusterfuck. Question though....how was KZ2 too intense? Man if that was intense you would've hated the old Call of Duty games lol.

 

I disagree, because from what the game title sudgest and what Zipper promises us, the maps are going to be HUGE. As long as the map size:player size ratio is right, then the final factor that should matter is the spawn system.

 

From what I read, the players are going to broken up into squads. It doesn't mean those squads wont eventually meet up on equal ground. Certain spawnpoints are going to get gang raped.

You may have also noticed that people spawn from sky/planes and jeeps . If that doesnt do the trick , a little tweek in spawn points will fix it!

STAGE loses respect points

 

 

 

lol...I doubt people will spawn from planes and jeeps in this game. The planes and jeeps are usually first come, first serve in these games. If you want a jeep or plane you usually have to wait for another plane to respawn after all the planes are gone or you can just hope someone doesn't run off far away with vehicles and eventually gets out. They will most likely spawn from the battleships like in BF and fly towards land.

STAGE wins back respect points!



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EaglesEye379 said:
Loud_Hot_White_Box said:

 

His point was that it sucked that SE hadn't put out a PS3 game, not that he hated that any games came out for 360.  Nice try though.

I think you need to read again. 

 

 

I could highlight the parts where he said he didn't like that SE hadn't released any PS3 games.  Seemed like that was the motivating, main point to me, and that the other points were reasons why SE should have released on PS3. 

Plus, he wasn't trying to "bring you guys down" as 360 owners, which is what his first quote objected to.  He wasn't saying that the 360 games sucked, he was saying he wanted them on PS3 and faulted SE for not bringing them (Microsoft moneyhatting, sole cause).  Anyway, so your 2nd quote from him you offered didn't show him contradicting his first post.  Get your eyes checked.



thats amazing for 256 players online!!!



PLAYSTATION®3 is the future.....NOW.......B_E_L_I_E_V_E

S.T.A.G.E. said:
hatmoza 2.0 said:
S.T.A.G.E. said:
Akvod said:
S.T.A.G.E. said:
Euphoria14 said:
S.T.A.G.E. said:
waron said:
personally
gameplay>graphics
i'm more worried that this game will be unplayable thanks to maps were you will be killed 2 seconds after respawn by stray bullet or campers(this game can end up as a "run to the nearest safe spot and kill everything that respawns/move wit sniper rifle" campers game).
i don't care about the graphics as long as it have stellar framerate, won't have glitches and will be "clean"(no bad textures, models etc. and everything at the same level).
for me even first gen 360 games like Perfect Dark Zero looks good.

 

EXACTLY! A shooter that requires 256 players also requires little skill to have many kills!

What would require more skill to consistently come out on top? A 1 vs 1, 10 player DM, 32 player DM or a 8 vs 8 x 16 TDM?

I wouldn't know, but I am hoping someone else does. All I know is that I won't touch a game like this with a 10-foot pole. Killzone 2 was way too intense for me and it was 32 players. This game would make me rip my hair out.

 

A one vs one is too obvious that one person will win. 32 player DM sounds about right. It's the truth man, i've been playing FPS for years and with 256 players on the map its going to be a spawn kill fest. I'm not saying don't buy it, i'm just giving my opinion from experience. KZ2 had the right amount of players, which is why everything turned out well. You can have players who are valued on your team by true skill. The battlefields are wide enough and that is a plus for KZ2. MAG is going to be a gigantic clusterfuck. Question though....how was KZ2 too intense? Man if that was intense you would've hated the old Call of Duty games lol.

 

I disagree, because from what the game title sudgest and what Zipper promises us, the maps are going to be HUGE. As long as the map size:player size ratio is right, then the final factor that should matter is the spawn system.

 

From what I read, the players are going to broken up into squads. It doesn't mean those squads wont eventually meet up on equal ground. Certain spawnpoints are going to get gang raped.

You may have also noticed that people spawn from sky/planes and jeeps . If that doesnt do the trick , a little tweek in spawn points will fix it!

STAGE loses respect points

 

 

 

lol...I doubt people will spawn from planes and jeeps in this game. The planes and jeeps are usually first come, first serve in these games. If you want a jeep or plane you usually have to wait for another plane to respawn after all the planes are gone or you can just hope someone doesn't run off far away with vehicles and eventually gets out. They will most likely spawn from the battleships like in BF and fly towards land.

STAGE wins back respect points!

I'm not sure if you can drive a Heli and parachute manually in the beginning of the round like in BF. However I do know that there's some parachute spawning, where it happens automatically when your squad finish an objective. It's weird.

As for your other post (about staying in cover), I'm not denying that people won't/shouldn't be in cover. I'm just denying that all of them would literally be touching shoulder to shoulder, so neatly, in such a close proximity (they looked like Civil War soldiers or something).

 



Loud_Hot_White_Box said:
EaglesEye379 said:
Loud_Hot_White_Box said:

 

His point was that it sucked that SE hadn't put out a PS3 game, not that he hated that any games came out for 360.  Nice try though.

I think you need to read again. 

 

 

I could highlight the parts where he said he didn't like that SE hadn't released any PS3 games.  Seemed like that was the motivating, main point to me, and that the other points were reasons why SE should have released on PS3. 

Plus, he wasn't trying to "bring you guys down" as 360 owners, which is what his first quote objected to.  He wasn't saying that the 360 games sucked, he was saying he wanted them on PS3 and faulted SE for not bringing them (Microsoft moneyhatting, sole cause).  Anyway, so your 2nd quote from him you offered didn't show him contradicting his first post.  Get your eyes checked.

Because you are jealous of what we have thats why.

SE has released not 1, not 2, but 3 games(Last Remnant, Infinite Undiscovery, Star Ocean The Last Hope) exclusively for a system that their main fanbase will not imbrace.

"..you spend your time trying to bring down our happiness."

FFXIII's exclusivity to PS3 crushed to dust and made MP.

They keep treading the same road that has proven un successful to them (X360 only) when it comes to JRPG sales.

 

If this is not hypocritical then I dont know what is and Id want my eyes checked. And his first post in that thread was the mildest by the way. 

 



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Akvod said:
S.T.A.G.E. said:
hatmoza 2.0 said:
S.T.A.G.E. said:
Akvod said:
S.T.A.G.E. said:
Euphoria14 said:
S.T.A.G.E. said:
waron said:
personally
gameplay>graphics
i'm more worried that this game will be unplayable thanks to maps were you will be killed 2 seconds after respawn by stray bullet or campers(this game can end up as a "run to the nearest safe spot and kill everything that respawns/move wit sniper rifle" campers game).
i don't care about the graphics as long as it have stellar framerate, won't have glitches and will be "clean"(no bad textures, models etc. and everything at the same level).
for me even first gen 360 games like Perfect Dark Zero looks good.

 

EXACTLY! A shooter that requires 256 players also requires little skill to have many kills!

What would require more skill to consistently come out on top? A 1 vs 1, 10 player DM, 32 player DM or a 8 vs 8 x 16 TDM?

I wouldn't know, but I am hoping someone else does. All I know is that I won't touch a game like this with a 10-foot pole. Killzone 2 was way too intense for me and it was 32 players. This game would make me rip my hair out.

 

A one vs one is too obvious that one person will win. 32 player DM sounds about right. It's the truth man, i've been playing FPS for years and with 256 players on the map its going to be a spawn kill fest. I'm not saying don't buy it, i'm just giving my opinion from experience. KZ2 had the right amount of players, which is why everything turned out well. You can have players who are valued on your team by true skill. The battlefields are wide enough and that is a plus for KZ2. MAG is going to be a gigantic clusterfuck. Question though....how was KZ2 too intense? Man if that was intense you would've hated the old Call of Duty games lol.

 

I disagree, because from what the game title sudgest and what Zipper promises us, the maps are going to be HUGE. As long as the map size:player size ratio is right, then the final factor that should matter is the spawn system.

 

From what I read, the players are going to broken up into squads. It doesn't mean those squads wont eventually meet up on equal ground. Certain spawnpoints are going to get gang raped.

You may have also noticed that people spawn from sky/planes and jeeps . If that doesnt do the trick , a little tweek in spawn points will fix it!

STAGE loses respect points

 

 

 

lol...I doubt people will spawn from planes and jeeps in this game. The planes and jeeps are usually first come, first serve in these games. If you want a jeep or plane you usually have to wait for another plane to respawn after all the planes are gone or you can just hope someone doesn't run off far away with vehicles and eventually gets out. They will most likely spawn from the battleships like in BF and fly towards land.

STAGE wins back respect points!

I'm not sure if you can drive a Heli and parachute manually in the beginning of the round like in BF. However I do know that there's some parachute spawning, where it happens automatically when your squad finish an objective. It's weird.

As for your other post (about staying in cover), I'm not denying that people won't/shouldn't be in cover. I'm just denying that all of them would literally be touching shoulder to shoulder, so neatly, in such a close proximity (they looked like Civil War soldiers or something).

 

Wow...are you serious? They will spawn people parachuting? Thats kind....gay. If there is parachute spawning, get ready for a shitload of spawn kills from snipers on land. I can't tell how many times i've killed people jumping from planes in BF or even shot down planes.

As for the other post, we'll really have to see more videos. But from the videos I saw, people tend to flood naturally into one battle area even if they are spread apart. This happened plenty of times in BF.

 



S.T.A.G.E. said:
Akvod said:
S.T.A.G.E. said:
hatmoza 2.0 said:
S.T.A.G.E. said:
Akvod said:
S.T.A.G.E. said:
Euphoria14 said:
S.T.A.G.E. said:
waron said:
personally
gameplay>graphics
i'm more worried that this game will be unplayable thanks to maps were you will be killed 2 seconds after respawn by stray bullet or campers(this game can end up as a "run to the nearest safe spot and kill everything that respawns/move wit sniper rifle" campers game).
i don't care about the graphics as long as it have stellar framerate, won't have glitches and will be "clean"(no bad textures, models etc. and everything at the same level).
for me even first gen 360 games like Perfect Dark Zero looks good.

 

EXACTLY! A shooter that requires 256 players also requires little skill to have many kills!

What would require more skill to consistently come out on top? A 1 vs 1, 10 player DM, 32 player DM or a 8 vs 8 x 16 TDM?

I wouldn't know, but I am hoping someone else does. All I know is that I won't touch a game like this with a 10-foot pole. Killzone 2 was way too intense for me and it was 32 players. This game would make me rip my hair out.

 

A one vs one is too obvious that one person will win. 32 player DM sounds about right. It's the truth man, i've been playing FPS for years and with 256 players on the map its going to be a spawn kill fest. I'm not saying don't buy it, i'm just giving my opinion from experience. KZ2 had the right amount of players, which is why everything turned out well. You can have players who are valued on your team by true skill. The battlefields are wide enough and that is a plus for KZ2. MAG is going to be a gigantic clusterfuck. Question though....how was KZ2 too intense? Man if that was intense you would've hated the old Call of Duty games lol.

 

I disagree, because from what the game title sudgest and what Zipper promises us, the maps are going to be HUGE. As long as the map size:player size ratio is right, then the final factor that should matter is the spawn system.

 

From what I read, the players are going to broken up into squads. It doesn't mean those squads wont eventually meet up on equal ground. Certain spawnpoints are going to get gang raped.

You may have also noticed that people spawn from sky/planes and jeeps . If that doesnt do the trick , a little tweek in spawn points will fix it!

STAGE loses respect points

 

 

 

lol...I doubt people will spawn from planes and jeeps in this game. The planes and jeeps are usually first come, first serve in these games. If you want a jeep or plane you usually have to wait for another plane to respawn after all the planes are gone or you can just hope someone doesn't run off far away with vehicles and eventually gets out. They will most likely spawn from the battleships like in BF and fly towards land.

STAGE wins back respect points!

I'm not sure if you can drive a Heli and parachute manually in the beginning of the round like in BF. However I do know that there's some parachute spawning, where it happens automatically when your squad finish an objective. It's weird.

As for your other post (about staying in cover), I'm not denying that people won't/shouldn't be in cover. I'm just denying that all of them would literally be touching shoulder to shoulder, so neatly, in such a close proximity (they looked like Civil War soldiers or something).

 

Wow...are you serious? They will spawn people parachuting? Thats kind....gay. If there is parachute spawning, get ready for a shitload of spawn kills from snipers on land. I can't tell how many times i've killed people jumping from planes in BF or even shot down planes.

As for the other post, we'll really have to see more videos. But from the videos I saw, people tend to flood naturally into one battle area even if they are spread apart. This happened plenty of times in BF.

 

The smart guys go around the huge chaos and shoot their enemies from behind =)



Carl2291 said:
I apologise to whoever it was i laughed at for spelling...

*walks away with head hung in shame*

 

Don't worry it happen to everyone. :)



theres nothing like MAG on any other system



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Akvod said:
S.T.A.G.E. said:
Akvod said:
S.T.A.G.E. said:
hatmoza 2.0 said:
S.T.A.G.E. said:
Akvod said:
S.T.A.G.E. said:
Euphoria14 said:
S.T.A.G.E. said:
waron said:
personally
gameplay>graphics
i'm more worried that this game will be unplayable thanks to maps were you will be killed 2 seconds after respawn by stray bullet or campers(this game can end up as a "run to the nearest safe spot and kill everything that respawns/move wit sniper rifle" campers game).
i don't care about the graphics as long as it have stellar framerate, won't have glitches and will be "clean"(no bad textures, models etc. and everything at the same level).
for me even first gen 360 games like Perfect Dark Zero looks good.

 

EXACTLY! A shooter that requires 256 players also requires little skill to have many kills!

What would require more skill to consistently come out on top? A 1 vs 1, 10 player DM, 32 player DM or a 8 vs 8 x 16 TDM?

I wouldn't know, but I am hoping someone else does. All I know is that I won't touch a game like this with a 10-foot pole. Killzone 2 was way too intense for me and it was 32 players. This game would make me rip my hair out.

 

A one vs one is too obvious that one person will win. 32 player DM sounds about right. It's the truth man, i've been playing FPS for years and with 256 players on the map its going to be a spawn kill fest. I'm not saying don't buy it, i'm just giving my opinion from experience. KZ2 had the right amount of players, which is why everything turned out well. You can have players who are valued on your team by true skill. The battlefields are wide enough and that is a plus for KZ2. MAG is going to be a gigantic clusterfuck. Question though....how was KZ2 too intense? Man if that was intense you would've hated the old Call of Duty games lol.

 

I disagree, because from what the game title sudgest and what Zipper promises us, the maps are going to be HUGE. As long as the map size:player size ratio is right, then the final factor that should matter is the spawn system.

 

From what I read, the players are going to broken up into squads. It doesn't mean those squads wont eventually meet up on equal ground. Certain spawnpoints are going to get gang raped.

You may have also noticed that people spawn from sky/planes and jeeps . If that doesnt do the trick , a little tweek in spawn points will fix it!

STAGE loses respect points

 

 

 

lol...I doubt people will spawn from planes and jeeps in this game. The planes and jeeps are usually first come, first serve in these games. If you want a jeep or plane you usually have to wait for another plane to respawn after all the planes are gone or you can just hope someone doesn't run off far away with vehicles and eventually gets out. They will most likely spawn from the battleships like in BF and fly towards land.

STAGE wins back respect points!

I'm not sure if you can drive a Heli and parachute manually in the beginning of the round like in BF. However I do know that there's some parachute spawning, where it happens automatically when your squad finish an objective. It's weird.

As for your other post (about staying in cover), I'm not denying that people won't/shouldn't be in cover. I'm just denying that all of them would literally be touching shoulder to shoulder, so neatly, in such a close proximity (they looked like Civil War soldiers or something).

 

Wow...are you serious? They will spawn people parachuting? Thats kind....gay. If there is parachute spawning, get ready for a shitload of spawn kills from snipers on land. I can't tell how many times i've killed people jumping from planes in BF or even shot down planes.

As for the other post, we'll really have to see more videos. But from the videos I saw, people tend to flood naturally into one battle area even if they are spread apart. This happened plenty of times in BF.

 

The smart guys go around the huge chaos and shoot their enemies from behind =)

 

LOL....hope they don't see you with your parachutes first.