By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Don't you think Sony First party studios spend too much time & money on ...

sure they've spent many many millions on these engines, but I think it will be for the best in the long run.
The great thing about the PS3 design appears to be it's scalability, with the possible exception of the RSX.
This means that all the PS4 would need to be is a beefier PS3 with perhaps a faster Cell with more cores, more and faster RAM, bigger HDD's to work with. Essentially allowing the use of PS3 engines to work with PS4 should in theory be not much of a problem, perhaps just needing tweeks here and there and the inevitable improvements these engines go through in time.
This will allow more games to be made more frequently than on the PS3, no more weak software at launch blues.

expensive engine now = cheaper development for the future imo



Proud Sony Rear Admiral

Around the Network
Noobie said:

See the list of Engines

-  Infamous developed new engine (only 1 game on it so far)

- GG developed special engine for KZ2 (developed only 1 game on it)

- ND developed engine for Uncharted, (now developing second game on it)

- MM also developed special engine for LBP ( only 1 game on it)

- i think Insomniac also developed special engine for resistance (2 game on it)

- Polyphony i think is developing a new engines for GT5 from scratch..

There might be more games using infamous engine in the future.

Killzone engine is more or less certain to at least be used for KZ 3 (will probably come at the end of ps3 lifecycle like gow II done)

Uncharted engine is already in second game and Imho there will be at least one more game on it this gen

LBP is too unique to share engine with other titles (and with the amount of milking they do on PSN this probably is pure profit already)

Insomniac people already told

GT5 will be big enough to have own engine

BTW you forgotten there's also probably GoW III engine :D

 

 

 



PROUD MEMBER OF THE PSP RPG FAN CLUB

PS2 Engines can't be used or updated for PS3 but if PS3 and PS4 use a similar tech and structure next gen instead of another Huge upgrade in HW then that should fix that issue.



4 ≈ One

Can you imagine all Sony's first party games running on the Unreal Engine?

There's already a problem this gen with dozens of games looking similar to each other, despite having different devs, because they're all using the same engine.

Creating an engine from scratch allows the devs to create a truly unique looking title that effectivly has it's own identity as a result.



 

Dallinor said:
Can you imagine all Sony's first party games running on the Unreal Engine?

There's already a problem this gen with dozens of games looking similar to each other, despite having different devs, because they're all using the same engine.

Creating an engine from scratch allows the devs to create a truly unique looking title that effectivly has it's own identity as a result.

Mirror's Edge is based on UE3 and it doesn't look similar to any other UE3 game AFAIK.

 



My Mario Kart Wii friend code: 2707-1866-0957

Around the Network
NJ5 said:
Dallinor said:
Can you imagine all Sony's first party games running on the Unreal Engine?

There's already a problem this gen with dozens of games looking similar to each other, despite having different devs, because they're all using the same engine.

Creating an engine from scratch allows the devs to create a truly unique looking title that effectivly has it's own identity as a result.

Mirror's Edge is based on UE3 and it doesn't look similar to any other UE3 game AFAIK.

 

ME is more of an exception than the rule though, IMHO.  A lot of U3 games do look similar, in the same way you could tell when various ID engines were running under something.

Using engines is a great way to cut costs, but it can result in games looking similar.  Funnily enough ME is a game I think would have benefited more from a custom engine due to its nature - using Unreal Engine I think resulted in too much of a linear set of levels vs more of a sandbox engine like GTA IV or Assassin's Creed.

It did look fabulous though in terms of the colour scheme and textures I thought.

I think that due to PS3 architecture, at least initially, didn't lend itself well to engines like Unreal, as many games poor performance on the console (at least initially) testified.



Try to be reasonable... its easier than you think...

Reasonable said:
NJ5 said:
Dallinor said:
Can you imagine all Sony's first party games running on the Unreal Engine?

There's already a problem this gen with dozens of games looking similar to each other, despite having different devs, because they're all using the same engine.

Creating an engine from scratch allows the devs to create a truly unique looking title that effectivly has it's own identity as a result.

Mirror's Edge is based on UE3 and it doesn't look similar to any other UE3 game AFAIK.

 

ME is more of an exception than the rule though, IMHO. A lot of U3 games do look similar, in the same way you could tell when various ID engines were running under something.

Using engines is a great way to cut costs, but it can result in games looking similar. Funnily enough ME is a game I think would have benefited more from a custom engine due to its nature - using Unreal Engine I think resulted in too much of a linear set of levels vs more of a sandbox engine like GTA IV or Assassin's Creed.

It did look fabulous though in terms of the colour scheme and textures I thought.

I think that due to PS3 architecture, at least initially, didn't lend itself well to engines like Unreal, as many games poor performance on the console (at least initially) testified.

I suspect that's because when developers reuse an engine, they usually just work with it in the easiest way possible. If they went a bit further to customize the engine as Mirror's Edge developers did, it would probably not be too expensive to give their games an original look.

In other words, there should be a middle ground between the two extremes of making a whole engine from scratch and reusing a whole engine without any customization. Mirror's Edge got it right.

 



My Mario Kart Wii friend code: 2707-1866-0957

Dgc1808 said:
PS2 Engines can't be used or updated for PS3 but if PS3 and PS4 use a similar tech and structure next gen instead of another Huge upgrade in HW then that should fix that issue.

 

 that will be awesome if PS4 use similar architecture as PS3 so the research and effort done on PS3 will be reusable ... and also game will start appearing on PS4 much earlier in its lifecycle.



Noobie said:
Dgc1808 said:
PS2 Engines can't be used or updated for PS3 but if PS3 and PS4 use a similar tech and structure next gen instead of another Huge upgrade in HW then that should fix that issue.

 

that will be awesome if PS4 use similar architecture as PS3 so the research and effort done on PS3 will be reusable ... and also game will start appearing on PS4 much earlier in its lifecycle.

It also means backwards compatibility is free or almost free, as in the Wii.

 



My Mario Kart Wii friend code: 2707-1866-0957

Reasonable said:

What I meant by buggy is that often, when developers take something like U3, and want to add code for extended features specific to their game (say I want it to underpin an RPG, for example) the end result always seems to be a game that shows the following traits vs pure FPS titles developed on U3, or titles developed by Epic

a) general performance of the engine is not on par with what it should be, due to the changes not sitting well with the underlying code of the engine

b) a more unstable product - i.e. a somewhat higher percentage of quirks and sometimes outright bugs

If you think about it Epic know every line of code in U3 in detail, but a developer who uses it tends to either bolt on code to the core or use the middleware tools without really knowing the underlying code inside out.  Mostly this is okay but it is an environment much more likely to produce issues than someone developing on an engine they know inside out.

That unstability has nothing to do with the engine. You can't use engines wrong. Either they work or they don't work. Bugs you are referring to are related to game logic and thats something that isn't in engine. Btw, doesn't Mass Effect use U3? (And Fatal Inertia, Fury, newest Larry, etc.) Of course you can use flat side of axe to cut down trees. It does work, but performance would be quite bad. :)

Spankey:

So it would be a good if in the future there would be PS4, which would use only Sonys engines for PS4 games, because making one would cost too much?

(Or if they would put similar hardware to PC, anyone could use just about any engine there has been made for PC.)

Dallinor:

Problem is that most developers use the default stuff that is in the engine and do not care about making anything own instead. For example that bloody screen that is just about in every fps today. Devs could easily disable it and make something more innovative.