Glad to hear that its finally coming together - the game sounds pretty cool (and different) actually.
http://au.wii.ign.com/articles/820/820307p1.html
I'll grab some of the quotes, visit the link for the full article:
"At E3 we went hands-on with the title only to find that, despite its promising design, Umbrella Chronicles was lacking in a few key areas. Now that we've got it in-office, however, we're noticing some definite improvement to the overall execution of Capcom's next survival horror game. Read on to find out why Resident Evil: Umbrella Chronicles is starting to win us over."
"In the past, Capcom's Resident Evil gun games (Survivor and Dead Aim, we're looking at you) weren't really the hottest titles on the market. Capcom tried to deliver a different experience, and instead made huge sacrifices to the game's horror and all-around "Resident Evil-ness." As a loyal RE fanatic I've played through both in their entirety, and if you're wondering if Umbrella Chronicles beats them out, we can already give you a resounding "yes" on that one. The reason for its success is precisely the same reasons why previous RE gun games failed; Resident Evil: Umbrella chronicles still feels like a true RE franchise game."
"Newcomers to the series are getting a moody, intense light gun adventure with tons of history and series tidbits sprinkled throughout to keep them in the loop, but what Umbrella Chronicles is really about is giving longtime fans a huge blast of nostalgia. After playing through over four hours of the game we've playfully renamed it as "Resident Evil: Fan Service," as it's almost as much of a tribute to the franchise as it is a full game."
"This time around, however, there are some great strides being made. Zombies react to shots a lot more, as they'll actually pull back on a shoulder shot, drop to their knees if pegged below the waist, or blow backwards with a well-placed headshot. The "critical hit" areas are still too touchy though, and seem to be no larger than a few pixels each, so even though you're hitting the undead in the forehead, you're not hitting him in the right part of the forehead. We could stand to have that be a bit more forgiving.
To the game's credit though, the entire experience feels a bit faster than it did last time we played it. Zombies rush at you, every enemy in the game is aggressive and pretty brutal with attacks, and there's a definite feeling of anxiety when we whip around through the levels at quick speeds. Nearly every light in the game can be shot, darkening the world in real-time as you'd expect, and since so many power-ups and secrets in the game are found by destroying objects - if you're smart you'll use pistol most of the time for "exploration" shots - you'll constantly be wanting to blast everything in the room. In our first playthrough this time around we ended up creeping our way through the original Resident Evil mansion in near pitch black."
"The destruction aspects of the game also lead to some other interesting aspects of Umbrella Chronicles as well. Since the game is meant to be a look back on the history of Resident Evil, many of the items you're picking up in-level are bonus items on events and characters, rather than actual game-affecting power-ups. Virtually any pot, painting, barrel, crate, box, or destructible object in the world could hold either grenades, ammo, herbs, first aid spray, new weapons, or umbrella shields. When picking up the shields, however, you're actually earning post-level awards, so investigation might get you the official character profile for Jill Valentine or Chris Redfield, a journal-like synopsis of Tyrant, or even a photo and description of "the crank" from the original Resident Evil. This adds another level of depth to the game, as hardcore RE fans will want to find every file on every level, and literally complete the "Umbrella Chronicles" 100%."
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Its a good read...
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