ssj12 said:
Kasz216 said:
ssj12 said:
badgenome said:
ShadowSoldier said: ....*Shakes Head* Square-Enix is really going to be on my sellout list for sure if they make this a more TPS oriented game. Them along with Capcom have really really treated their fanbases like crap this gen. I understand try to appeal to the west more but still this is just ridiculous don't forget your roots!
Front Mission should be a SRPG not a TPS |
Can't really agree that Capcom's been too bad this gen. Their games have been sweet, and they've only really been bad on the DLC front.
And while I would prefer an SRPG, but I'm not really hating the idea of a Front Mission TPS at all.
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Mech games aren't typical TPSs though due to the ability to move 360 degrees in all directions. Its more of a Flight combat shooter thing.
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Yeah but Wanzers don't really do that...
They don't have the "Swivel bases" that Mech Warrior type mechs do.
Unless they just change what a wanzer is in general. It'll be tough to pull off as a Mech simulator... unless they make heavy use of the back pedalling jets that were upgrades in other games.
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hnmm.. so it isnt anything like Armored Core then. Thats sad really. So From Software and Kojima are the only developers who have successful made a true Mech Simulator then it seems.
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Well Front mission 3 games are Turn Based Strategy RPGs.
Though i'm not sure if i'd consider swivel bases needed for a "true mech simulator"... what with no mechs existing.
A Front Mission Mech Simulator if this is what it was would probably place a more important role on positioning and flanking. Since if you got caught in a situation where you were screwed you couldn't just run away turn your mech around backwords and keep firing.