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Forums - Gaming - What are your pet hates in games

In no order

1- Random spawning enemies, especially ones where you see it happening or when they "pop" behind you in places they could NEVER appear.  I mean if you really want more enemies to come and kill me send a car or something.

2- Set pieces that stop you killing someone because you arent meant to yet.  Uploading 4 uzi clips into back of a biker in gta4 only to find you cant kill him until a certain "point".  

3- Long boring cutscenes that you cant skip

4-Long possibly exciting cutscenes that are too easy to skip.  Cant remember what game it was but I sat up to watch the cutscene and finger slightly pressed a and boom cutscene stopped.

5-Games which throw in too many characters and not correctly identify or allow you to build up a connection with. Too many times there is an emotional death scene.. well think its meant to be but i cant even remember the persons name who is dying.

6-Enemies with infinite ammo, meh, how come they get different rules from the players.

7-Enemies who know where you are without you alerting them.  Takes the fun out trying to play stealth.

8-Enemies who know where you are but the programmers program them to go the "long"way round to simulate "searching"

9-In a car chase and you cant have fun barging matches with other cars or the police can just keep pushing you even if you have a stronger car.

 

Not all of these relate to the game i am currently playing(GTA4 :P ) however that was what compelled me to get this off my chest.



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Hmm, good list. I would also like to add

Lamp posts that fly off life a rocket if you run into them, but trees that can stop a freight train

Games that make the difficulty harder not by improving the AI but by breaking the rules for the AI

(In text based adventure games) having to phrase your sentences exactly as the dev intended. Honestly, what is the deal with that?



The lamp post one was good. The last time I saw a real car crash into a post, the car was sent off course and caught fire (incidentally into a gas station but that's another story).

I hate it when trailers for the dev/publisher aren't skippable. It's even worse when they're followed by a loading screen...



My Mario Kart Wii friend code: 2707-1866-0957

No difficulty setting in a game.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

a game where like crisis core. there is a really tough bood with like a 10min unskippable cutscene. u die and u have to watch it. all. over. again. until u beat him. which can take a few goes.



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oh and how could i forget, I love to explore so it has to be - INVISIBLE WALLS! AHHH



Demoki said:
oh and how could i forget, I love to explore so it has to be - INVISIBLE WALLS! AHHH

Sometimes I prefer invisible walls to inexplicable cliffs in the middle of a field.... or in more close knit areas there might be a small pile of junk/wreckage.

I understand invisible walls because a game can't go on forever.... but having to go around something you could so easily climb over annoys me.

 



Don't you mean pet peeves?



enemies that take more bullets than someone could possibly take!!!!!!!!



Fact: Earthbound is the greatest game ever made

MY pet wolves in titan quest would always die too quick



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