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Forums - Sony - Why id Software’s Rage Will Shine on the PS3

With the state of the multi-platform market these days, gamers aren’t starved for variety. Be it the horror-adventure Resident Evil 5 or Namco-Bandai’s upcoming Tekken 6, it’s now become a question of which developers will release their titles for the Xbox 360 and PS3 together. However, another trend has emerged with the advent of numerous multi-platform AAA titles. This is the tendency of a developer to take one platform as a standard and build it’s project from the bottom up to take full advantage of it.

It became a debate with Final Fantasy XIII in terms of release priorities, storage issues, whether the Xbox 360 version will be downgraded and so on. id Software’s upcoming first person shooter/action driving title Rage presents an interesting twist on the debate. It seems that was destined from it’s inception to shine on the PS3.

No, I’m not basing it on id Software’s Todd Hollenshead stating that, “The game, ultimately, when it’s done on our servers, will be huge. I don’t know, 100GB?” and then going on to state that it will span several DVDs on PC and 360. I’m not even talking about which platform the game can and cannot run on. This is simply an analysis on how of the two platforms, Rage will derive it’s maximum potential from the Playstation 3.

John Carmack said at QuakeCon 2007 that id Tech 5 (the new engine running Rage) will be OpenGL and Direct X9 based (doesn’t require DX10 and hence Vista to run). This was done to facilitate development on multiple platforms, reducing the need for specific code on each platform. He also stated that id Tech 5 is cross-platform and ably renders the same models no matter what the platform. Obviously, this means Rage will work just as well on the PS3 as the 360, right?

Many are familiar with id Software’s OpenGL favoritism- the API (Application Programming Interface) has figured in the company’s most prominent titles since it’s inclusion in Quake III: Arena. id Tech 5 is different from predecessors in that it’s not using the “standard” OpenGL. The same goes for the PS3: It’s Cell processor relies on a variation of the standard OpenGL library called OpenGL | ES (OpenGL for Embedded Systems) 1.2. id Tech 5 utilized a single threaded OpenGL implementation when the Rage demo was displayed at WWDC 2007 - this same implementation exists within the PS3. OpenGL | ES uses a single, efficient method to accomplish each function rather than 2-3 ways as observed by standard OpenGL.

Bottomline? Rage is at it’s most powerful when taking advantage of multiple processors because this allows it to efficiently segregate it’s requirements into different CPUs. This is best achieved through it’s support for OpenGL | ES.

There’s also the question of the removal of Immediate Mode rendering in both OpenGL | ES for the PS3 and OpenGL in id Tech 5. Microsoft’s Direct X focused more on Retained Mode rendering, which unfortunately is not fit for use in video games. What’s the difference? Think of it this way: Immediate Mode renders all graphical objects regardless of any actual changes made. For example, whether the objects are on-display or not, Immediate Mode is working hard to render them. Retained Mode, on the other hand, updates the library’s internal list of objects. Only graphical objects that change from frame-to-frame have to be transferred from the application to the library. This means that it only renders what it needs to render. i.e. what’s on display. This further increases efficiency and prevents the waste of precious processing power. The problem with Microsoft’s Direct X API is that it’s Retained Mode rendering was not designed for games. Though Retained Mode was eventually discontinued, some programmers attest to the lack of documentation in Immediate Mode rendering for Direct X.

It’s interesting to note how several factors dictating the PS3 being hard to program for are the same factors that benefit Rage the most. Hopefully, Rage will live up to it’s massive pedigree and hype, marking a fun new experience for gamers and a fresh start for id Software.

 

http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/



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Dude said 360 was lead. But yes it will come on many DVD's.



yeah it will probably 2 dvds



You should be beaten, burned to ashes then someone should throw your ashes from a plane

If it turns out that much better on the PS3, it just may have to be the first multiplatform title I buy for that system.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
Megadude said:
Dude said 360 was lead. But yes it will come on many DVD's.

2 is very conservative estimate.. specially if it goes on 2 BD. :)

 



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DiplomaticImmunity said:
yeah it will probably 2 dvds

 

Did you see the part where the game's 100gbs?  Compression can only go so far.  Considering that a dev only has access to 6.9 of the gigabytes on a 360 DVD, they probably couldn't fit the same quality game onto two DVDs--it'll definitely be more, unless ID decides to spring the extra cash for those expensive 20gb DVDs.  And I'm one of the ones who believes Metal Gear Solid 4 could easily be ported to the 360 with minimal quality loss.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."

This will probably be the only game of it's kind this generation as the ID Tech 5 is primarily a Next-Gen Tech according to ID, so yes the PS3 will benefit more because of Blu-ray, having the whole game on one disk, but this one game is the exception not the rule of this generation of gaming, I just don't see many developers this generation making a 80gig game.



Jeronimo66 said:

This will probably be the only game of it's kind this generation as the ID Tech 5 is primarily a Next-Gen Tech according to ID, so yes the PS3 will benefit more because of Blu-ray, having the whole game on one disk, but this one game is the exception not the rule of this generation of gaming, I just don't see many developers this generation making a 80gig game.

 

 I think by 2010 and later, more and more games are going to easily go over 30+ GB.. so if PS3 really have 8 - 10 yr lifecycle than i believe it will definitely benefit.. and they will not be in a hurry to put up new console.. I believe this is one thing which will also add on MS to release next gen console due to its limitation by 2011 or atmost 2012...



Noobie said:
Jeronimo66 said:

This will probably be the only game of it's kind this generation as the ID Tech 5 is primarily a Next-Gen Tech according to ID, so yes the PS3 will benefit more because of Blu-ray, having the whole game on one disk, but this one game is the exception not the rule of this generation of gaming, I just don't see many developers this generation making a 80gig game.

 

 I think by 2010 and later, more and more games are going to easily go over 30+ GB.. so if PS3 really have 8 - 10 yr lifecycle than i believe it will definitely benefit.. and they will not be in a hurry to put up new console.. I believe this is one thing which will also add on MS to release next gen console due to its limitation by 2011 or atmost 2012...

 

I said eighty gigs not thirty, I believe this generation most developers will not use more than 25gigs for games no PS3 games have used more than a single layer Bluray disk which maxes out at 25 gigs, with the exception of metal gear solid 4 which was a technical mess, (not the game, the coding and all those installs) and I believe metal gear solid 4 could have fit on a 25 gig bluray disk if it was coded properly.



sadly i have a feeling this game will nto sell that well, 3 million total thats including the 360s sales aswell!