HappySqurriel said:
On top of that, high quality CGI videos are not cheap and can cost millions of dollars for every minute of video (they can be done for less money but they tend to be lower quality) ... It is quite a bit different trying to justify $20 Million to develop CGI video for a game that already costs $40 Million and in-engine cutscenes will cost $5 Million, than it would be to justify $20 Million to develop CGI video for a game that already $10 Million and in-engine cutscenes will cost $2.5 Million ... |
Haze was advertised because it was thought to have "Halo" potential if people only knew about it. I get the feeling that sony did the marketing though so that wouldn't have added to it's cost to Ubi. I don't get the idea that wii games won't need advertising because they are cheaper. IMO, 3rd party wii games don't get advertised so they can stay cheap. Marketing costs tend to rack up quick.
The whole CGI stuff is just moot. It's all about manhours and salaries. You don't seem to "get" the root cost of development. Read Shams post, he's a developer and he confirms what I consider the true cost of development in my OP. CGI = more time in. If extra levels were taken out to make time for CGI, it won't necessarily cost more. All that other stuff is technology that the studio already possesses.
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
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It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler