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Procrastinato said:
ameratsu said:
Where are people pulling some of these numbers from?

30-60 million for killzone 2 (really? a 30mln gap in the range?)
100 million for gta 4 (supposedly)

i take it these are just speculative numbers

 

They're just guesswork, of course.  KZ2 was quoted at around "30 million euros" at some point, and the value of that in dollars waffles constantly.  KZ2 was in development for like 5 years, so during a large portion of that time, the euro and the dollar were mostly on even terms.  I've never seen the 100 million quote for GTA, so I can't comment on it.  It's high expense was almost all attributed to voice acting, marketing, mo-cap, and other platform-independant expenses though, I know that.  Also, its the most expensive video game ever made, to my knowledge... the ultimate extreme.  I have no idea why its ever brought up in these discussions.

Back to KZ2, if we're talking platform-driving exclusives, we should compare it to SMG, which cost around 17M, and, on top of that, is on a platform that probably had most of its engine technology in place already (as has been quoted many times in this thread) -- in other words, it would have saved huge amounts from existing engine tech at Nintendo, much like Gears of War saved with existing Unreal tech.  In the end, its cost, if started from scratch, probably would have been over 20M, maybe even close to 30M.

Also note that 10 million dollars, 7 years ago (last gen) is a fair bit more money than 10 million today.  If Wii games cost the same, or less, in current-dollars, than PS2 games did 7-years-ago-dollars, there's definately something wrong with the "Wii math" here.

Attributing cheap dev costs to the Wii platform, and not to the project instead, is a complete farce.  Why people cannot except that 3rd party offerings suck thanks to their lack of investment, is beyond me.

 

 Where'd you get the estimate on SMG?