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Forums - Nintendo - The Conduit preview: Technically marvellous but it's not really much fun

A lot of people are getting very excited over The Conduit, and on paper it's easy to see why. The Wii isn't exactly rolling in first-person shooters, and this one's technically much more impressive than most. It's got great controls, detailed environments and some interesting weaponry. But fire up the disc and compared to even the most bog-standard FPS on Xbox 360, PS3 or PC, it seems fairly clichéd, uninspired and quite forgettable.

The game's plot could be summarised as 'The X-Files meets 24 in a car park', or even more succinctly as 'pap'. As a be-suited secret agent known only as Mr Ford, it's your job to... well, it was all a bit confusing really, but rest assured it was Top-Secret Government Stuff. Some shadowy bloke called John Adams sends you places - such as the airport and library levels we got to see - and in those places you shoot, grenade and melee people up. In addition to more standard human foes, you'll also face a race of fearsome aliens named the Drudge, who should really consider a spot of deed poll name-changing.

Bearing a drudge
Wii FPSes live or die on their control schemes, and Conduit's is one of the best we've come across. It's not overly sensitive, like in Red Steel, or overly sluggish, like in Brothers In Arms; just like Goldilocks' third bowl of porridge, Conduit's aiming and motion controls feel about right. If, for whatever reason, you don't agree, there's an extensive array of sliders and customisation - you can even tinker with the HUD, dragging individual parts around like Tom Cruise and his see-through notice board in Minority Report.

Lobbing grenades is as simple as flicking the nunchuk, while melee attacks - which, at the moment, look terrifically clumsy - can be executed by shaking the remote. Holding Z lets you to lock onto enemies, allowing less competent marksmen a fair stab at combat.

There appears to be a wide variety of guns, including the usual assault rifles and shotguns, as well as superior government and alien weaponry. The best gun on show was the MK6 Detonator, which fires bouncing energy balls that explode like electric confetti upon contact, vaporising any hapless idiots in range. The game's weapons are definitely fun, just not the 'OMG YOU HAVE TO SEE THIS!' kind of fun that something like Turok's Cerebral Bore brought to giddy N64 gamers all those centuries ago. There are two reasons for this: first off, The Conduit's corpse physics aren't really that impressive compared to most modern efforts, and second, the lack of any sort of gore makes the gunplay feel a tad sanitised and unsatisfying.

 
 
The Conduit Official trailer
1:26  March trailer
 
   
The Conduit Official trailer
1:26  March trailer
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The Conduit Official trailer
1:26  March trailer
 
   
 
 
The Conduit Official trailer
1:26  March trailer
 
   
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Why, Voltage?
The environments are more varied and a bit less bland than in the last preview version we saw, but this isn't exactly Metroid Prime. Stages are disappointingly boxy, empty and inert - devoid of life, or really anything to do other than shooting people and hitting the odd switch. We're tired of saying this - and we fear it's become a kind of in-joke with developers - but exploding canisters? In an airport lounge? Come on, High Voltage, you can do better than that.

The Conduit's full of 'gamey' elements like this that don't fit with the pseudo-realistic action and don't appear to be justified in the plot. Enemies drop yellow energy orbs upon death, and by touching them you restore your own health. It's not a world of difference away from the regenerating health mechanic most first-person shooters seem to have settled on, but to us it did feel a little strange, and would perhaps be more at home in a cartoon platformer.

Sega are really pushing the game's online multiplayer, which, features-wise, is comparable to pretty much any shooter on PS3 or 360. There are three modes we know about - Deathmatch, Team Deathmatch and Capture The Flag, for up to 16 players - and possibly a few more that have yet to be announced. Wii Speak is also included for anyone jealous of the immature banter often prevalent on Xbox Live, and wishing to add some of their own.

It's true the Wii doesn't have a great many shooters, but does that mean we should reward any old tat that comes along simply because the genre's better examples aren't available for the platform? We don't think so. The truth is that while The Conduit may be marvellous on a technical level, underneath it seems to be the same old corridor-traipsing gunfest you've seen many times before - and it's not really much fun. Still, maybe something will change before release day...

http://computerandvideogames.com/article.php?id=212726

 

Damn, that was harsh, they are the only ones I've seen yet whine about The Conduit's gameplay and mechanics, every other previewer seemed to be having fun and wrote good things about it.
But hey, this as obviously going to happen, bash a game because it's not on the HD consoles and subtract points because it is on the Wii. I can see this game get very bad reviews now from some reviewers.

 



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There will always be people like this.

So far most of the previews have said it was a great deal of fun. I'm going to go with them and not someone who has to compare it to the HD twins every paragraph.



No All Seeing Eye mechanics? No puzzles with that device?

this guy has not played the game.



Maybe High Voltage was right when they said the publishers ruin their games.



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He didn't play the game... There is no such thing as a lock on button. It's a button that shows the health of an enemy and you wont lose him out of sight(camera keeps tracking him), but it's not locked on like he says it is. He just wrote some bullshit. All of his reasons are lame as well. First he says the design art isn't like metroid prime and he praises metroid prime. Then he says that in the conduit you pick up yellow orbs to restore health(which isn't even true) and he calls it cartoony and bashes it.... Hmm, doesn't metroid prime use health orbs to restore your health? So, it's ok for metroid prime, but not for the conduit(even though the conduit doesn't even use it)?
What a morone.

All the bad points he made were one and the same. That it's not on the xbox360 or the ps3. Clearly a fanboy talking. Then he also said that there wasn't any gore in the game... This is actualy false. If you shoot at an alien head it will explode in some orange goo. It may not be a lot, but that's what gore is right?

EDIT: At the top of the article it says publisher: Unknown... Wait, what? These guys don't even know that sega is publishing it? How the fuck can they make a preview of the conduit when they don't even know that? Pathetic site.



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To tell you the truth I don't think people bash a game just because it's on the Wii. If anything a decent shooter on Wii would get a few extra points.



So that's one out of, what, ten people who played it? Everyone else was falling head over heels for it.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

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mr. ford replenishes health by going near yellow orbs.. yeah that kinda awkward but its rated t.

Imagine that.




To me it looks like the game would not get even half the hype it is getting now were it on the PS3/360/PC, looks nothing special. This is however coming from someone who has not played the game, perhaps those whom have played the game say it deserves the hype?



 

Excellent, the wii is short on generic shooters, can't wait to pick it up.