Its an interesting counter point to the expensive development mantra banded about. It will be good to follow the progress of this game to see what the developers can make out of the limited budget they have.
Tease.
Its an interesting counter point to the expensive development mantra banded about. It will be good to follow the progress of this game to see what the developers can make out of the limited budget they have.
Tease.
Wow, that's very interesting! I guess the free use of an engine would help a lot... are licensing fees for big name engines like UE3 very expensive?
dbot said:
Both Flow and Flower are built on Phrye. Apparently the procedural rendering offered in the Phrye engine is excellent with the grass in Flower being the best example. Whenever I see a PS3/PC exclusive I suspect it is built on Phyre.
|
Thats really cool, and what you say does make perfect sense.
@Khuutra: UE3 costs less than $1M for a 3 platform game IIRC, most of the fees are royalty based but there are different plans and you pay a set fee 'per platform'. Im not sure whether or not Phyre engine has royalty fees based on platforms used or not at all.
Tease.
| nen-suer said: Thank you Squilliam good find as always... am interested in this game and will be keeping my eyes on it |
Agreed, thanks Squilliam!
I think Mars looks like fun. I will be picking it up for sure!
@ Khuutra )
http://www.unrealtechnology.com/features.php?ref=terms
UE2 costs $350k "for one of the available platforms" and $50k " for each additional plattform"
pricing for UE3 hasn't been revealed, but I expect it to be 3-4times as much
| Squilliam said: Sony made. |
so its free to use for a developer if they keep it on a sony platform?
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...
Yeah, I read about that during GDC. There are a bunch of PSN games being developed on the Phyre Engine as well, and the ease of porting games using the engine to other platforms should make it a popular choice for small time developers.
| Feylic said: They still have to buy the SDK right? Or do they get the whole thing free? |
I think I read that the SDK was free...
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