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Forums - Gaming - Analyst: Wii Is 'Fool's Gold' For Game Investors

In Gamasutra's new analyst column 'Analyze This', Cowen & Company's Doug Creutz says that despite Wii's massive installed base, its market may be just "fool's gold" to game company investors, who still find the PS3/Xbox 360 dev combination compelling.

At a glance, developing Wii games may look like the best investment thanks to its dominant market share. But when asked how he'd rate investing in development for current platforms, game market financial analyst Creutz explains:

"The choice here is really between investing for the Xbox 360 and PS3 -- since their capabilities are fairly similar -- or the Wii. I would caution investors and developers that the larger installed base of the Wii is really a bit of a red herring.

In the U.S., there is a 19-million unit installed base for the Wii verses 22-million units combined for the 360 and PS3. Assuming some overlap in the 360/PS3 installed bases, they're roughly equivalent.

In addition, Nintendo is the dominant publisher on the Wii with over one-third of software market share on its platform. Guitar Hero and Rock Band account for one-sixth of sales.

So the addressable market for third-party Wii titles is only about half of what the installed base would imply. The situation on the 360/PS3 is less daunting, with less than a quarter of software dollar share going to first-party publishers and Guitar Hero/Rock Band.

The other issue is that the Xbox 360 and PS3 are AAA-oriented platforms, while the Wii is casual-oriented. There is a very clear correlation between game quality and unit sales on the 360/PS3, while there is very little correlation on the Wii, at least for third-party games.

Thus, in some sense you have more control over your fate on the 360/PS3 if you can come up with a high-quality game. Whereas on the Wii, it's a bit of a crapshoot for what works and what doesn't.

I think the Wii installed base represents, to a certain extent, fool's gold for someone looking to invest in video game development.

You're rolling the dice on succeeding in a market which has proved very resistant to generating meaningful hits away from Nintendo titles and the music genre."

Full thing here



 

 

 

 

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It's this kind of ingnorance that causes these third parties to lose money.



It's pretty much true.
ALthough people do have ps3s as BR players, so, who knows how many of them actually use them to game.



reask said:

In Gamasutra's new analyst column 'Analyze This', Cowen & Company's Doug Creutz says that despite Wii's massive installed base, its market may be just "fool's gold" to game company investors, who still find the PS3/Xbox 360 dev combination compelling.

At a glance, developing Wii games may look like the best investment thanks to its dominant market share. But when asked how he'd rate investing in development for current platforms, game market financial analyst Creutz explains:

"The choice here is really between investing for the Xbox 360 and PS3 -- since their capabilities are fairly similar -- or the Wii. I would caution investors and developers that the larger installed base of the Wii is really a bit of a red herring.

Lets make games that cost more to make and need more sold to break even, with a smaller install base! Yay!

In the U.S., there is a 19-million unit installed base for the Wii verses 22-million units combined for the 360 and PS3. Assuming some overlap in the 360/PS3 installed bases, they're roughly equivalent.

Fail if they have to combine 2 systems to make it "equal" to the Wii.

In addition, Nintendo is the dominant publisher on the Wii with over one-third of software market share on its platform. Guitar Hero and Rock Band account for one-sixth of sales.

So the addressable market for third-party Wii titles is only about half of what the installed base would imply. The situation on the 360/PS3 is less daunting, with less than a quarter of software dollar share going to first-party publishers and Guitar Hero/Rock Band.

Because they get more support than Wii, it's twisting the obvious to make it sound like a flaw.


The other issue is that the Xbox 360 and PS3 are AAA-oriented platforms, while the Wii is casual-oriented. There is a very clear correlation between game quality and unit sales on the 360/PS3, while there is very little correlation on the Wii, at least for third-party games.


CASUAL, HARDCORE, BAAWH


Thus, in some sense you have more control over your fate on the 360/PS3 if you can come up with a high-quality game. Whereas on the Wii, it's a bit of a crapshoot for what works and what doesn't.

I think the Wii installed base represents, to a certain extent, fool's gold for someone looking to invest in video game development.

You're rolling the dice on succeeding in a market which has proved very resistant to generating meaningful hits away from Nintendo titles and the music genre."

Full thing here

 

Not bothering with the rest of it.



"After you win, son, I feel like going for a ride on your bike, haha." ~Doc Louis (Punch Out Wii)

 

 

He's forgetting that a lot of third party devs lose a lot of money on the hd consoles. He also conveniently forgot that it's a lot cheaper to make games for the wii.

I really hope Nintendo doesn't win next-gen because all this hate towards the wii and Nintendo is killing me...



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reask said:

In Gamasutra's new analyst column 'Analyze This', Cowen & Company's Doug Creutz says that despite Wii's massive installed base, its market may be just "fool's gold" to game company investors, who still find the PS3/Xbox 360 dev combination compelling.

At a glance, developing Wii games may look like the best investment thanks to its dominant market share. But when asked how he'd rate investing in development for current platforms, game market financial analyst Creutz explains:

"The choice here is really between investing for the Xbox 360 and PS3 -- since their capabilities are fairly similar -- or the Wii. I would caution investors and developers that the larger installed base of the Wii is really a bit of a red herring.

In the U.S., there is a 19-million unit installed base for the Wii verses 22-million units combined for the 360 and PS3. Assuming some overlap in the 360/PS3 installed bases, they're roughly equivalent.

In addition, Nintendo is the dominant publisher on the Wii with over one-third of software market share on its platform. Guitar HeroRock Band account for one-sixth of sales. and

So the addressable market for third-party Wii titles is only about half of what the installed base would imply. The situation on the 360/PS3 is less daunting, with less than a quarter of software dollar share going to first-party publishers and Guitar Hero/Rock Band.

The other issue is that the Xbox 360 and PS3 are AAA-oriented platforms, while the Wii is casual-oriented. There is a very clear correlation between game quality and unit sales on the 360/PS3, while there is very little correlation on the Wii, at least for third-party games.

Thus, in some sense you have more control over your fate on the 360/PS3 if you can come up with a high-quality game. Whereas on the Wii, it's a bit of a crapshoot for what works and what doesn't.

I think the Wii installed base represents, to a certain extent, fool's gold for someone looking to invest in video game development.

You're rolling the dice on succeeding in a market which has proved very resistant to generating meaningful hits away from Nintendo titles and the music genre."

Full thing here

 

Yeah, because if you buy a Nintendo-made game or a Guitar Hero, you can't buy any other games... What? This makes no sense whatsoever. This guy needs to go back to school and learn some stuff before speaking in public.



This is the exact line of thinking that see HD console developers posting losses.




He is right about one thing. In the eyes of developers, is no longer Wii vs PS3 vs 360. It is Wii vs (PS3 + 360)

If you build it, people will come.

But if you don't bother to build it, then no one will come.

The problem is that most developers built their HD units this generation, then saw the sales never go the way they were predicted.

That being said, the answer should be "it depends" because different types of game work better on different consoles (style, genre, design, graphics, etc. all factor into this).

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

They just keep on coming aren't they these so called analysts?



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints