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Forums - Sony - UT3 PS3 framerate

TheBigFatJ said:
canch said:

I never played the PS3/Xbox versions of Unreal III but what is the normal frame rate for the Ps3, 30fps or 60fps ?

I do own it on the PC and frame rates are 60fps constant, high details @ 1680 x 1050

 

Consoles are very weak compared to the PC. 

The PS3, in particular, seems to have framerate problems in high end FPS games.  The reported Killzone 2 framerates have been well below 30 most of the time.  And UT3 seems to suffer from the same very low framerate issue. 

Generally speaking, you want about twice the framerate as you can see.  So if you can see the difference between 30 and 35 FPS, you'll probably want about 70 fps.  This is because input is lagged two frames in the case of standard double buffering, and three frames in the case of triple buffering.  For casual shooter fans, input lag might not even be something they notice but for hardcore competitive FPS fans, you want to mitigate input lag to the extent possible.

Why do people say stuff like this.... Check your facts please, or provide proof.

 

On topic: If you can tell that there are framerate problems when playing UT3, then it's probably way below 30 fps, which is weird, cause I've never heard of anyone complain about framerate problems that bad in UT3. Make sure your ps3 firmware is up to date, as well as the game.



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TheBigFatJ said:
COKTOE said:
TheBigFatJ said:
canch said:

I never played the PS3/Xbox versions of Unreal III but what is the normal frame rate for the Ps3, 30fps or 60fps ?

I do own it on the PC and frame rates are 60fps constant, high details @ 1680 x 1050

 

Consoles are very weak compared to the PC. 

The PS3, in particular, seems to have framerate problems in high end FPS games.  The reported Killzone 2 framerates have been well below 30 most of the time.  And UT3 seems to suffer from the same very low framerate issue. 

Generally speaking, you want about twice the framerate as you can see.  So if you can see the difference between 30 and 35 FPS, you'll probably want about 70 fps.  This is because input is lagged two frames in the case of standard double buffering, and three frames in the case of triple buffering.  For casual shooter fans, input lag might not even be something they notice but for hardcore competitive FPS fans, you want to mitigate input lag to the extent possible.

Well below 30fps? Most of the time? Not from what I've played, and certainly not from the digital foundry video I saw....It does dip below 30, but for the most part it's so minute a variance it's inconsequential. To say ''well below 30 most of the time'' is an exaggeration. Not trying to be a jerk, but am I wrong?

 

http://img4.imageshack.us/img4/8586/killzone1xl2.jpg

If you look at the graph, you'll notice that it occationally reaches 30fps, which is its ceiling.  I, personally, am not interested in slower / less responsive FPS games which is why I prefer 60fps games (like Metroid Prime 3).  Lower framerates are particularly bad for online games.

It spends a good deal of time between 20fps and 30fps as well.  They use a pretty good motion blur algorithm to hide the bad framerate visually, but FPS lovers will recognize the slow input and will be quickly put off.  People who play games more casually (sometimes these people don't game on the PC) may not realize just how bad it is.

 

I really like how a UT3 thread becomes a Killzone debate.  Since you opened the can of worms, the gameplay in Killzone 2 runs at a constant 30fps and the cutscenes drop to as low as 24fps, but you will never notice this because of the increased use of motion blur.  I think it actually gives the game more of a cinematic feel.  To repeat there are no framerate issues in Killzone 2, at least not as far as digital foundry is concerned.

 



Thanks for the input, Jeff.

 

 

it runs rather smooth on on ps3, no frame rate problems



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Feylic said:
TheBigFatJ said:
canch said:

I never played the PS3/Xbox versions of Unreal III but what is the normal frame rate for the Ps3, 30fps or 60fps ?

I do own it on the PC and frame rates are 60fps constant, high details @ 1680 x 1050

 

Consoles are very weak compared to the PC. 

The PS3, in particular, seems to have framerate problems in high end FPS games.  The reported Killzone 2 framerates have been well below 30 most of the time.  And UT3 seems to suffer from the same very low framerate issue. 

Generally speaking, you want about twice the framerate as you can see.  So if you can see the difference between 30 and 35 FPS, you'll probably want about 70 fps.  This is because input is lagged two frames in the case of standard double buffering, and three frames in the case of triple buffering.  For casual shooter fans, input lag might not even be something they notice but for hardcore competitive FPS fans, you want to mitigate input lag to the extent possible.

Why do people say stuff like this.... Check your facts please, or provide proof.

 

On topic: If you can tell that there are framerate problems when playing UT3, then it's probably way below 30 fps, which is weird, cause I've never heard of anyone complain about framerate problems that bad in UT3. Make sure your ps3 firmware is up to date, as well as the game.

 

everything is up to date.

as I said earlier after some more testing I didn't notice any framerate problems on other maps. There were some problems on tarlon with 16 bots but nothing gamebreaking.

 

again, thank you guys for the help



The only time KZ2's framerate drop is dead obvious is when you shoot someone upclose with a shotgun.

Other than that, you gotta try pretty hard to notice the drops anywhere else.



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dFeylic said:
TheBigFatJ said:
canch said:

I never played the PS3/Xbox versions of Unreal III but what is the normal frame rate for the Ps3, 30fps or 60fps ?

I do own it on the PC and frame rates are 60fps constant, high details @ 1680 x 1050

 

Consoles are very weak compared to the PC. 

The PS3, in particular, seems to have framerate problems in high end FPS games.  The reported Killzone 2 framerates have been well below 30 most of the time.  And UT3 seems to suffer from the same very low framerate issue. 

Generally speaking, you want about twice the framerate as you can see.  So if you can see the difference between 30 and 35 FPS, you'll probably want about 70 fps.  This is because input is lagged two frames in the case of standard double buffering, and three frames in the case of triple buffering.  For casual shooter fans, input lag might not even be something they notice but for hardcore competitive FPS fans, you want to mitigate input lag to the extent possible.

Why do people say stuff like this.... Check your facts please, or provide proof.

 

On topic: If you can tell that there are framerate problems when playing UT3, then it's probably way below 30 fps, which is weird, cause I've never heard of anyone complain about framerate problems that bad in UT3. Make sure your ps3 firmware is up to date, as well as the game.

 

I did.  Maybe if you read my posts, you'd know that.  Look back at my posts.  Look hard.  You can find the proof and it shows Killzone 2's framerate struggling between 20 and 30. 

It's not a game for hardcore FPS fans who like good framerates and responsive controls.



TheBigFatJ said:
dFeylic said:
TheBigFatJ said:
canch said:

I never played the PS3/Xbox versions of Unreal III but what is the normal frame rate for the Ps3, 30fps or 60fps ?

I do own it on the PC and frame rates are 60fps constant, high details @ 1680 x 1050

 

Consoles are very weak compared to the PC. 

The PS3, in particular, seems to have framerate problems in high end FPS games.  The reported Killzone 2 framerates have been well below 30 most of the time.  And UT3 seems to suffer from the same very low framerate issue. 

Generally speaking, you want about twice the framerate as you can see.  So if you can see the difference between 30 and 35 FPS, you'll probably want about 70 fps.  This is because input is lagged two frames in the case of standard double buffering, and three frames in the case of triple buffering.  For casual shooter fans, input lag might not even be something they notice but for hardcore competitive FPS fans, you want to mitigate input lag to the extent possible.

Why do people say stuff like this.... Check your facts please, or provide proof.

 

On topic: If you can tell that there are framerate problems when playing UT3, then it's probably way below 30 fps, which is weird, cause I've never heard of anyone complain about framerate problems that bad in UT3. Make sure your ps3 firmware is up to date, as well as the game.

 

I did.  Maybe if you read my posts, you'd know that.  Look back at my posts.  Look hard.  You can find the proof and it shows Killzone 2's framerate struggling between 20 and 30. 

It's not a game for hardcore FPS fans who like good framerates and responsive controls.

Yes, cause that professional looking graph is 100% true! *note sarcasm*

First off, that graph is meaningless without a scale. Does that take place over an hour? or the last 10 seconds of gameplay.

Second, just posting a picture with numbers on it, doesn't make it FACT

Third. I'm a hardcore FPS fan, and I Love the good framerates and responsive conrols found in Killzone 2.

 



Noone answered my question... ;_;



TheInfectedBy590 said:
Noone answered my question... ;_;

 

Lol :p  Is it only with UT3 that you get disconected? or any game



Does it only happen with bot matches?

If so it may be putting too much stress on the CPU.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"