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Forums - Gaming - Lens of Truth: Killzone 2 vs Gears 2

CGI-Quality said:
Leonidus said:
Old news.
Killzone does look better, but people shouldn't take anything away from gears

This sums it up.

 

 

People have to admit that killzone looks better from Gears 2, but imo does not look better than RES5...



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DMeisterJ said:
NiKKoM said:
shanbcn said:
KILLZONE 2

• Announced E3 2005
• Preproduction until end 2006
• Production until end 2008
• 18 months Full Production
• 140 Guerrilla Games Staff
• 50 Sony Staff
• 27 Programmers

This is how KZ2 was made ,in around 2 years but 18 months in full production. But total staff was 217 which is amazing. Budget for sure was way more then Gears 2

Well too bad they themself said they have been working on it since at least november 2004:

Right after the E3 2005 trailer..

How long ago did work start on the sequence?

Jan-Bart: We started working on it in late November, and only finished it three days before the show, at the very, very last moment!

http://ps3.ign.com/articles/616/616591p1.html

Yeah, the artists were working on a CGi sequence way back when.  Yeah, I'm sure it took them a few months to get it together, realizing they had to get together what they wanted the game to look like, the art direction and such. 

As you can see from the PDF, the game was only in production for 18 months, rather than the 4+ years many people seem to bring up.  I'll trust the PDF of GDC rather than an ambiguous comment from Jan-Bart.  He didn't go into enough detail in that comment to draw anything, like I said, I'm sure they had been working on the game for a while before E3 07 because they needed to find out what type of game they were going for. You do know that artists are always working on a game before the developers right?  And they only started developing the game at the end of 06 After Liberation.

Ehm... So? Prepoduction does count for making a game.. it costs money.. GG has 70 artists (divided in graphic artist, architects, industrial desingers) at their payroll and just 30 programmers..
What do you think preproduction means? the 70 artists are making most of the assets so the programmers can work with it... Or do you believe that they work at the same time?

and Jan Bert is the Art and Animation Director at Guerilla Games...



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

CGI-Quality said:
eliasg said:
CGI-Quality said:
Leonidus said:
Old news.
Killzone does look better, but people shouldn't take anything away from gears

This sums it up.

 

 

People have to admit that killzone looks better from Gears 2, but imo does not look better than RES5...

Owning both versions of RE5 STILL didn't convince me. KZ2 is the graphics king, IMO. However, this debate/comparison is silly anyway, why not just enjoy both games for what they're worth rather than trying to see who's got bigger biceps? Does it REALLy matter, no.

 

Thats true!!!

But the story about KILLZONE graphics, etc, and the fanboy wars, make people to ignore the game more than ever...

Pls let it go , we have to see better games in the near future...



DMeisterJ said:
gebx said:
shanbcn said:
KILLZONE 2

• Announced E3 2005
• Preproduction until end 2006
• Production until end 2008
• 18 months Full Production
• 140 Guerrilla Games Staff
• 50 Sony Staff
• 27 Programmers

This is how KZ2 was made ,in around 2 years but 18 months in full production. But total staff was 217 which is amazing. Budget for sure was way more then Gears 2.

LOL!

You forgot about Postproduction (alpha testing & beta testing), which took about 2 months! So the game only took 16 months of FULL production before going onto postproduction.. (if your going to bullshit, you might as well do it properly.. right?)

On a serious note - Do you really believe that since its called "preproduction" that the game isn't being developed? Do you really believe that the artwork, characters designs, planning out the levels, and scripts, don't count towards producing the game?

Pretty sure that they do count toward production.

I'm also pretty sure that the team wasn't that big pre-2006, and they were working on Killzone: Liberation also during that time.  Or did you think that game just developed itself without the help of those same artwork, character designs, planning levels, and scripts?

 

Of course postproduction count towards production! And so does preproduction! Development cycle involves all three!

I can't believe I have to write it out for you!



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

CGI-Quality said:
eliasg said:
CGI-Quality said:
Leonidus said:
Old news.
Killzone does look better, but people shouldn't take anything away from gears

This sums it up.

 

 

People have to admit that killzone looks better from Gears 2, but imo does not look better than RES5...

Owning both versions of RE5 STILL didn't convince me. KZ2 is the graphics king, IMO.

Regardless, this debate/comparison is silly anyway, why not just enjoy both games for what they're worth rather than trying to see who's got bigger biceps? Even if I thought Gears 2 looked better than KZ2, does it REALLY matter, no.

 

 

Why would you own both versions of RE5?



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

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DMeisterJ said:

Pretty sure that they do count toward production.

I'm also pretty sure that the team wasn't that big pre-2006, and they were working on Killzone: Liberation also during that time.  Or did you think that game just developed itself without the help of those same artwork, character designs, planning levels, and scripts?

When Sony bought GG from Media Republic in december 2005 there were 100 employees at GG...

http://www.molblog.nl/bericht/Media-Republic-verkoopt-Guerrilla-Games-aan-Sony/

it's in dutch and extremly reliable cause it's the blog from the owner of Media Republic



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

CGI-Quality said:
gebx said:
CGI-Quality said:
eliasg said:
CGI-Quality said:
Leonidus said:
Old news.
Killzone does look better, but people shouldn't take anything away from gears

This sums it up.

 

 

People have to admit that killzone looks better from Gears 2, but imo does not look better than RES5...

Owning both versions of RE5 STILL didn't convince me. KZ2 is the graphics king, IMO.

Regardless, this debate/comparison is silly anyway, why not just enjoy both games for what they're worth rather than trying to see who's got bigger biceps? Even if I thought Gears 2 looked better than KZ2, does it REALLY matter, no.

 

 

Why would you own both versions of RE5?

Picked up a Red 360 Elite (containing RE5) and bought the PS3 version. A better question is, does it matter?

 

 

yeah, I never trust people who buy the same game for different consoles... I think thats just crazy



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

CGI-Quality said:
gebx said:
CGI-Quality said:
eliasg said:
CGI-Quality said:
Leonidus said:
Old news.
Killzone does look better, but people shouldn't take anything away from gears

This sums it up.

 

 

People have to admit that killzone looks better from Gears 2, but imo does not look better than RES5...

Owning both versions of RE5 STILL didn't convince me. KZ2 is the graphics king, IMO.

Regardless, this debate/comparison is silly anyway, why not just enjoy both games for what they're worth rather than trying to see who's got bigger biceps? Even if I thought Gears 2 looked better than KZ2, does it REALLY matter, no.

 

 

Why would you own both versions of RE5?

Picked up a Red 360 Elite (containing RE5) and bought the PS3 version. A better question is, does it matter?

 

 

CGI = CRAZY GAMER  Is this your second XBOX360???



NiKKoM said:
DMeisterJ said:
NiKKoM said:
shanbcn said:
KILLZONE 2

• Announced E3 2005
• Preproduction until end 2006
• Production until end 2008
• 18 months Full Production
• 140 Guerrilla Games Staff
• 50 Sony Staff
• 27 Programmers

This is how KZ2 was made ,in around 2 years but 18 months in full production. But total staff was 217 which is amazing. Budget for sure was way more then Gears 2

Well too bad they themself said they have been working on it since at least november 2004:

Right after the E3 2005 trailer..

How long ago did work start on the sequence?

Jan-Bart: We started working on it in late November, and only finished it three days before the show, at the very, very last moment!

http://ps3.ign.com/articles/616/616591p1.html

Yeah, the artists were working on a CGi sequence way back when.  Yeah, I'm sure it took them a few months to get it together, realizing they had to get together what they wanted the game to look like, the art direction and such. 

As you can see from the PDF, the game was only in production for 18 months, rather than the 4+ years many people seem to bring up.  I'll trust the PDF of GDC rather than an ambiguous comment from Jan-Bart.  He didn't go into enough detail in that comment to draw anything, like I said, I'm sure they had been working on the game for a while before E3 07 because they needed to find out what type of game they were going for. You do know that artists are always working on a game before the developers right?  And they only started developing the game at the end of 06 After Liberation.

Ehm... So? Prepoduction does count for making a game.. it costs money.. GG has 70 artists (divided in graphic artist, architects, industrial desingers) at their payroll and just 30 programmers..
What do you think preproduction means? the 70 artists are making most of the assets so the programmers can work with it... Or do you believe that they work at the same time?

and Jan Bert is the Art and Animation Director at Guerilla Games...

Plus, the pre-production actually encurs the cost of the most expensive employees.  The software engineers and software analysts.  They must create the documents detailing game design and architecture.  The programmers are on a lower level.  The engineers and analysts would have to have been working on something to give the artists something to work against.  Some idea of how to make the game will look and play.  Because, as we know, it was a target render of what they expected the game to look and play like.  This means that the big wigs had been working on the game for a while.

And LOL at that video talking about recoil.  Also, where are the underwater level shots in Gears 2, those were gorgeous.

They both are great looking games.

 



bugrimmar said:
i just don't understand why this is such a big deal. so what if one game's graphics are slightly better than the other? do these people really feel so insecure about their favourite game that they need to make a video to justify their purchase?

bah. i hate graphics comparisons. pointless exercise.

QFT.

Besides, the art direction is totally different in both games, so it's not even a fair comparison.

Just let is rest already.

 



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