DMeisterJ said:
Yeah, the artists were working on a CGi sequence way back when. Yeah, I'm sure it took them a few months to get it together, realizing they had to get together what they wanted the game to look like, the art direction and such. As you can see from the PDF, the game was only in production for 18 months, rather than the 4+ years many people seem to bring up. I'll trust the PDF of GDC rather than an ambiguous comment from Jan-Bart. He didn't go into enough detail in that comment to draw anything, like I said, I'm sure they had been working on the game for a while before E3 07 because they needed to find out what type of game they were going for. You do know that artists are always working on a game before the developers right? And they only started developing the game at the end of 06 After Liberation. |
Ehm... So? Prepoduction does count for making a game.. it costs money.. GG has 70 artists (divided in graphic artist, architects, industrial desingers) at their payroll and just 30 programmers..
What do you think preproduction means? the 70 artists are making most of the assets so the programmers can work with it... Or do you believe that they work at the same time?
and Jan Bert is the Art and Animation Director at Guerilla Games...







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)







