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Forums - Sony - Killzone 2 devs: PS3 easier to develop for than PS2

I dont know who to believe!



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

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colonelstubbs said:
I dont know who to believe!

 

Believe in yourself!  What did you find easier, PS2 or PS3?



Try to be reasonable... its easier than you think...

Pure comedy...it took them about a million year to deliver a FPS, that hasn't lived up to the sales hype,...and they are trying to convince us hat it is easier to program for than PC programming...right...



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

sales hype?......ohhh the it didn't sell 999999kazilion copies FW argument hehehehehehe.



heruamon said:
Pure comedy...it took them about a million year to deliver a FPS, that hasn't lived up to the sales hype,...and they are trying to convince us hat it is easier to program for than PC programming...right...

 

what the heck is your problem??? He's talking about the game, the game was top-notch quality and arguably the best FPS to date which to a certain extent proves the dev's point. If it is easier to program for than the pc it doesn't mean that it'll automatically sell more.

 



Initiating social expirement #928719281

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colonelstubbs said:
I dont know who to believe!

Just believe those who create the best PS3 games, I think so much is obvious.

So IMO believe the Killzone 2 devs or the people behind LittleBigPlanet, a very creative product:

"It’s just a really enjoyable machine to code for." I believe this gives some insight on why some others may struggle:

"We went multiprocessor from the beginning, went multicore, and not having legacy code to hamper that code was such a blessing."

Second opinions:

- Tecmo (Itagaki): "I don't think that developing for the PS3 is hard at all."

- Capcom producer on porting from PC centric games: "The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough."

- Terminal Reality: "We’ve found that writing for the PS3 first and then porting to the 360 and PC is a much simpler and more efficient procedure"

- Volatile Games: "At the end of the day it's just a multi-processor architecture. If you can get something running on eight threads of a PC CPU, you can get it running on eight processors on a PS3 - it's not massively different."

- Ubisoft's Tiwak studio: "It's wrong to say it's harder to code on the PlayStation 3, it's just something that needs to be learned"

- Crytek: "People always say the PS3 is a bitch to work on [laughs], but it's not actually."

Also read through some of the links below and Insomniac tech sheets.

Basically the PS3 is said not to be hard to develop for when you start out from scratch or have a modern multi-threaded gaming engine and competent developers. You may get into trouble if you rely too much on Microsoft technology (and Sony of course isn't Microsoft) or if you have an outdated gaming engine and not enough talent amongst your team to modernize the gaming engine. Or of course if you are using outdated middleware.

 

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
colonelstubbs said:
I dont know who to believe!

Just believe those who create the best PS3 games, I think so much is obvious.

So IMO believe the Killzone 2 devs or the people behind LittleBigPlanet, a very creative product:

"It’s just a really enjoyable machine to code for." I believe this gives some insight on why some others may struggle:

"We went multiprocessor from the beginning, went multicore, and not having legacy code to hamper that code was such a blessing."

Second opinions:

- Tecmo (Itagaki): "I don't think that developing for the PS3 is hard at all."

- Capcom producer on porting from PC centric games: "The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough."

- Terminal Reality: "We’ve found that writing for the PS3 first and then porting to the 360 and PC is a much simpler and more efficient procedure

- Volatile Games: "At the end of the day it's just a multi-processor architecture. If you can get something running on eight threads of a PC CPU, you can get it running on eight processors on a PS3 - it's not massively different."

- Ubisoft's Tiwak studio: ""It's wrong to say it's harder to code on the PlayStation 3, it's just something that needs to be learned"

- Crytek: ""People always say the PS3 is a bitch to work on [laughs], but it's not actually."

Also read through some of the links below and Insomniac tech sheets.

Basically the PS3 is said not to be hard to develop for when you start out from scratch or have a modern multi-threaded gaming engine and competent developers. You may get into trouble if you rely too much on Microsoft technology (and Sony of course isn't Microsoft) or if you have an outdated gaming engine and not enough talent amongst your team to modernize the gaming engine. Or of course if you are using outdated middleware.

 

 

Nice post MikeB, the PS3 being hard to develope for is an old wives' tale confirmed.



MikeB said:
colonelstubbs said:
I dont know who to believe!

Just believe those who create the best PS3 games, I think so much is obvious.

So IMO believe the Killzone 2 devs or the people behind LittleBigPlanet, a very creative product:

"It’s just a really enjoyable machine to code for." I believe this gives some insight on why some others may struggle:

"We went multiprocessor from the beginning, went multicore, and not having legacy code to hamper that code was such a blessing."

Second opinions:

- Tecmo (Itagaki): "I don't think that developing for the PS3 is hard at all."

- Capcom producer on porting from PC centric games: "The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough."

- Terminal Reality: "We’ve found that writing for the PS3 first and then porting to the 360 and PC is a much simpler and more efficient procedure"

- Volatile Games: "At the end of the day it's just a multi-processor architecture. If you can get something running on eight threads of a PC CPU, you can get it running on eight processors on a PS3 - it's not massively different."

- Ubisoft's Tiwak studio: "It's wrong to say it's harder to code on the PlayStation 3, it's just something that needs to be learned"

- Crytek: "People always say the PS3 is a bitch to work on [laughs], but it's not actually."

Also read through some of the links below and Insomniac tech sheets.

Basically the PS3 is said not to be hard to develop for when you start out from scratch or have a modern multi-threaded gaming engine and competent developers. You may get into trouble if you rely too much on Microsoft technology (and Sony of course isn't Microsoft) or if you have an outdated gaming engine and not enough talent amongst your team to modernize the gaming engine. Or of course if you are using outdated middleware.

 

 

good stuff there

 



Initiating social expirement #928719281

Wow this all coming from a multiplat developer, oh wait no it's not it's an in house Sony developer. Doesn't sound so good now.



Badassbab said:
Wow this all coming from a multiplat developer, oh wait no it's not it's an in house Sony developer. Doesn't sound so good now.

 

maybe you read MikeB's post, it's a few posts up



Initiating social expirement #928719281