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MikeB said:
colonelstubbs said:
I dont know who to believe!

Just believe those who create the best PS3 games, I think so much is obvious.

So IMO believe the Killzone 2 devs or the people behind LittleBigPlanet, a very creative product:

"It’s just a really enjoyable machine to code for." I believe this gives some insight on why some others may struggle:

"We went multiprocessor from the beginning, went multicore, and not having legacy code to hamper that code was such a blessing."

Second opinions:

- Tecmo (Itagaki): "I don't think that developing for the PS3 is hard at all."

- Capcom producer on porting from PC centric games: "The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough."

- Terminal Reality: "We’ve found that writing for the PS3 first and then porting to the 360 and PC is a much simpler and more efficient procedure"

- Volatile Games: "At the end of the day it's just a multi-processor architecture. If you can get something running on eight threads of a PC CPU, you can get it running on eight processors on a PS3 - it's not massively different."

- Ubisoft's Tiwak studio: "It's wrong to say it's harder to code on the PlayStation 3, it's just something that needs to be learned"

- Crytek: "People always say the PS3 is a bitch to work on [laughs], but it's not actually."

Also read through some of the links below and Insomniac tech sheets.

Basically the PS3 is said not to be hard to develop for when you start out from scratch or have a modern multi-threaded gaming engine and competent developers. You may get into trouble if you rely too much on Microsoft technology (and Sony of course isn't Microsoft) or if you have an outdated gaming engine and not enough talent amongst your team to modernize the gaming engine. Or of course if you are using outdated middleware.

 

 

good stuff there

 



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