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Forums - Microsoft - New Bioshock update: it is stoppable!

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 If you're both playing BioShock (likely) and connected to Xbox Live (again, likely), you'd probably already have been prompted to download an update for the game. Wondering what's inside? No, no plasmids, just a few fixes for an autosave bug, AI problems with splicers using health stations and a music bug on the menu screen. Oh, and something else. It's screwing up a lot of people's games. We've received a ton of emails from readers complaining about the game now freezing constantly, and sometimes locking up completely. 2K say they're working on a fix, but until then, you can get around this by clearing your 360's cache. To do this, just hold both bumper buttons while the game's booting, and don't let go until you see the 2K logo. That should do it.



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And the problems with this update were actually happening to me before the update-- clicky clicky (and clearing the cache worked for that).



aaah, the joys of PC moved to consoles.

Honestly I'm a PC gamer, but I like consoles for their reliability. No hardware updates, no patches, fewer glitches. I like my 360 but if microsoft continues to push consoles towards being PCs you play on your TV I will not continue to support them.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

You know this isn't a Microsoft problem right?



I know it's not something microsoft did personally, but the Xbox with it's multiple versions, downloading patches, hardware issues, performance problems (if you got the core instead of one with a HD, at least it doesn't apply to many games), and now patches causing more problems than they're fixing it's almost like I have a PC hooked up to my TV.

I like consoles because they lack all of the above mentioned things.

 

edit:it should be noted I love my PC too, I personally have Bioshock on my PC rather than 360. But I like my PC for being a PC and my consoles for being consoles. I want them to stay that way too.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

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Is it just me or is this becoming more common (not with xbox specifically, but console games in general)? In the good old days of the 90's, it was Do or Die for video games. A studio releasing a buggy game would doom that game, and sometimes the studio behind it, to obscurity. It was always something I liked about consoles, I could trust that getting a console game in general implied fewer bugs (besides those few that were avoidable if you read a few reviews).

Now, with the advent of hard drives (and even the flash memory in the wii), you can suddenly patch games. Are we going to start getting the PC like problem of games being released half finished and patched up later? Because that'll piss me off =/



I don't think patching is a bad thing since todays games are much more complicated than the games of the SNES days and even those games had their fair share of errors.



twesterm said:
I don't think patching is a bad thing since todays games are much more complicated than the games of the SNES days and even those games had their fair share of errors.

 I think the difference is in the attitude of the developers. With previous consoles, lack of patching necessitated rigorous quality control. With patches, quality is less important when you know you can just patch the software a few weeks/months down the road. It makes the developer lazy and can lead to premature releases.

It's been a pretty common complaint of PC gamers for a while now. Those who buy the game on release complain about paying money to be a beta tester. 



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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famousringo said:
twesterm said:
I don't think patching is a bad thing since todays games are much more complicated than the games of the SNES days and even those games had their fair share of errors.

 I think the difference is in the attitude of the developers. With previous consoles, lack of patching necessitated rigorous quality control. With patches, quality is less important when you know you can just patch the software a few weeks/months down the road. It makes the developer lazy and can lead to premature releases.

It's been a pretty common complaint of PC gamers for a while now. Those who buy the game on release complain about paying money to be a beta tester. 


Exactly. PC games while may often times be the cutting edge technology, often times it's rushed out with a "let's make money now, and fix it later" mentality. That's starting to spread to consoles now. Increased development cost, combined with the ability to patch games on consoles seems to doom it to the same ills as PC games.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

This is why all games should have a beta test. Like what they had for Halo3, millions of people playing helo3 before it was released allowed them to find just about every problem with the game.