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Forums - Microsoft - Ex-Bungie Dev, Christian Allen, Confirms Killzone 2 Can Be Done On Xbox360

Procrastinato said:
That screen you posted from Rage doesn't look better than KZ2, to me. It only has one character, and a really insignificant background. I'd even be surprised if it was taken from the 360 version, especially since Rage is cross-platform with the PC, 360, Mac, and PS3.

I think you're dreamin', if you believe a crossplat will ever look better than KZ2 on the PS3 or the 360. If/when the 360 catches up, it'll be an exclusive for sure.

Well it wouldn't need to look better, it need only look the same, Rage would win by default as being technologically superior due to the higher framerate and splitscreen and bigger levels.

But it does look better too, it looks even better in motion, much better then KZ2.

Procrastinato said:
I think you're dreamin', if you believe a crossplat will ever look better than KZ2 on the PS3 or the 360. If/when the 360 catches up, it'll be an exclusive for sure.

Oh it's inevitable, look at Killzone 2 in and of itself, a $60 million budget and not even other PS3 exclusives, past or future - that have been shown at least - aren't even in the same league. Then we have CryEngine 3 and Tech 5 being sold to dozens of developers, statistically speaking, you're way more likely to get a better looking game out of a third party then by a first party.

Look at what happened with Resistance, said by some to look "better than anything on the 360", at launch.

 

Were they right? Possibly? Were they still right 1 year later? No chance. 60FPS too.

MGS4?

It never holds up in the end, even KZ2 will eventually be outdone. It's it's destiny, no-one can change that.

 

The real question is, will the PS3 always have a game that much further ahead then anything else out there. From what they've shown of their current lineup, the answer is definitely "not at the moment".

 

 

 




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786_ali said:
Garnett said:
phinch1 said:
heruamon said:
Procrastinato said:
Rpruett said:
Squilliam said:
@ Shadowblind & Rpruett:

Heres another one. Sony pushed the envelope and Microsoft didn't, FACT. Microsoft relied on third party exclusives with generic engines whilst Sony PS3 games have been far more expensive and had far more developer effort thrown at them.

 

That is an interesting thing to note (And I would agree). This actually could lend to the 360 gaining some performance.

Although I would also say that the 360 doesn't have nearly the reliance on a engine designed specifically for it,  since it is far more similar to a PC. Which is a large part as to why the 360 was so easy to develop for in the first place.  It fit like a glove.  The PS3 on the other hand diverted from that formula.  Taking the HL2 engine to the PS3 off of the PC is a total pain in the ass for the developers, not so for the 360. 

Otherwise, Microsoft wouldn't be using generic engines.

The ease of 360 development mostly comes from its abstraction of threads, much like plain-ole Windows programming.

If you wanted to really squeeze the most out of it, you'd have to write to the metal, much like the PS3, except without the PS3 tools for doing so.  That may explain why the 360 hasn't really sparkled in KZ2 fashion, as yet -- going there kinda means you should have written your engine to basically be PS3 centric already -- thus, you probably aren't making a 360 exclusive, and much of the rest of your engine design will settle for least-common-denominator between the two consoles.  least available memory resources for textures, least disc space, no assumed HDD for streaming... the list goes on and on.

Only a MS first-party studio would ever care enough to write to the metal on the 360, and MS probably wouldn't want to foot the bill for doing so.  There you have the real reason the 360 will probably never have a game that exceeds the quality of KZ2 -- its not that its not capable, most likely.  More that no one will foot the bill for such a project, other than MS, and MS seems to be turning away from 1st party development.  

In other words, they won't, because they don't care to be #1 in quality -- only in income.  That might turn around and bite them someday, but... I dunno.  Has kinda worked for them thusfar.

 

 

 

Maybe that's what Alan Wake is going to do...

 

Ha can you show me some xbox screen shots for alan wake, o wait there all PC so far

Thats Xbox 360.

That doesn't look very impressive, it's good but you can't compare that with KZ2.

 

Tell me when KZ2 has textures as good,when the draw distance is way far back,when it has top of the line physics,when KZ2 gets lighting compareable.

 



Procrastinato said:

btw, that's a PC shot you posted, and frankly... it looks like it spent some time in Mr. Photoshop.  Notice the guy behind, not quite in sync with the environment... something a little... wrong.. with the way he's running, doncha think?  Lighting just a tad different between the two characters, the strange fuzzyness (not motion blur) around the back guy...  I can smell Photoshop from a mile away.

http://www.shacknews.com/screenshots.x?gallery=10444&game_id=4598&id=123915#img123915

 

It might be PC, none of the footage or screens has been officially confirmed a platform, but we do know the game is being built with consoles in mind, specifically the 360.

Uh, well you'd have to take that up with the source because i just googled it, i'm sure you can find other sources.

Alternatively, just watch it.

 

 

 

 

 



Garnett said:

Tell me when KZ2 has textures as good,when the draw distance is way far back,when it has top of the line physics,when KZ2 gets lighting compareable.

 

Garnett... that's a static screenshot.  For all you know, the mountains in the background are a 3D skybox -- i.e. a big texture., and there's not much in the way of "view distance" going on at all.  Does Star Ocean have some inspirational tech, because of its galactic-scale "view distance" in some scenes?

 



 

Procrastinato said:
Garnett said:

Tell me when KZ2 has textures as good,when the draw distance is way far back,when it has top of the line physics,when KZ2 gets lighting compareable.

 

Garnett... that's a static screenshot.  For all you know, the mountains in the background are a 3D skybox -- i.e. a big texture., and there's not much in the way of "view distance" going on at all.  Does Star Ocean have some inspirational tech, because of its galactic-scale "view distance" in some scenes?

 

Those are real mountains,fake mountains always look fake you can tell the difference.

 

 

 



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Garnett said:
Procrastinato said:
Garnett said:

Tell me when KZ2 has textures as good,when the draw distance is way far back,when it has top of the line physics,when KZ2 gets lighting compareable.

 

Garnett... that's a static screenshot.  For all you know, the mountains in the background are a 3D skybox -- i.e. a big texture., and there's not much in the way of "view distance" going on at all.  Does Star Ocean have some inspirational tech, because of its galactic-scale "view distance" in some scenes?

 

Those are real mountains,fake mountains always look fake you can tell the difference.

 

 

 

 

...(crickets)



 

Garnett said:
786_ali said:
Garnett said:
phinch1 said:
heruamon said:
Procrastinato said:
Rpruett said:
Squilliam said:
@ Shadowblind & Rpruett:

Heres another one. Sony pushed the envelope and Microsoft didn't, FACT. Microsoft relied on third party exclusives with generic engines whilst Sony PS3 games have been far more expensive and had far more developer effort thrown at them.

 

That is an interesting thing to note (And I would agree). This actually could lend to the 360 gaining some performance.

Although I would also say that the 360 doesn't have nearly the reliance on a engine designed specifically for it,  since it is far more similar to a PC. Which is a large part as to why the 360 was so easy to develop for in the first place.  It fit like a glove.  The PS3 on the other hand diverted from that formula.  Taking the HL2 engine to the PS3 off of the PC is a total pain in the ass for the developers, not so for the 360. 

Otherwise, Microsoft wouldn't be using generic engines.

The ease of 360 development mostly comes from its abstraction of threads, much like plain-ole Windows programming.

If you wanted to really squeeze the most out of it, you'd have to write to the metal, much like the PS3, except without the PS3 tools for doing so.  That may explain why the 360 hasn't really sparkled in KZ2 fashion, as yet -- going there kinda means you should have written your engine to basically be PS3 centric already -- thus, you probably aren't making a 360 exclusive, and much of the rest of your engine design will settle for least-common-denominator between the two consoles.  least available memory resources for textures, least disc space, no assumed HDD for streaming... the list goes on and on.

Only a MS first-party studio would ever care enough to write to the metal on the 360, and MS probably wouldn't want to foot the bill for doing so.  There you have the real reason the 360 will probably never have a game that exceeds the quality of KZ2 -- its not that its not capable, most likely.  More that no one will foot the bill for such a project, other than MS, and MS seems to be turning away from 1st party development.  

In other words, they won't, because they don't care to be #1 in quality -- only in income.  That might turn around and bite them someday, but... I dunno.  Has kinda worked for them thusfar.

 

 

 

Maybe that's what Alan Wake is going to do...

 

Ha can you show me some xbox screen shots for alan wake, o wait there all PC so far

Thats Xbox 360.

That doesn't look very impressive, it's good but you can't compare that with KZ2.

 

Tell me when KZ2 has textures as good,when the draw distance is way far back,when it has top of the line physics,when KZ2 gets lighting compareable.

 

That screenshot is 2006 I believe. I do hope that all the people going "lolz PC shot" has no idea what they are talking about though. It eliminates credibility for whoever is posting that. Same goes for Xbox screenshot.

 



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

SpartanFX said:
markers said:
killzone 2 can not be done on the 360

 

hell no  :P

 

And you guys know that how?  Why not go play some games.....I see you online 24/7.



PREDICTIONS:
(Predicted on 5/31/11) END of 2011 Sales - Xbox 360 = 62M;  PS3 = 59M;  Wii = 97M

Oho!  Good thread so far!

Squilliam's point about Sony making engines from scratch, at greater expense, is true: and now those engines are available for use in sequels and games of similar genre.  The PS3 toolset (something-Phyre, right?) is now available and should also make a disproportionate impact.

 

That Alan Wake background ^^  looks about like the scenery in Resistance 2.  You guys are saying it's an older shot, right?



No offence but that Alan wake shot looks like saints row with better lighting...srry.