| Garnett said: Tell me when KZ2 has textures as good,when the draw distance is way far back,when it has top of the line physics,when KZ2 gets lighting compareable.
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Garnett... that's a static screenshot. For all you know, the mountains in the background are a 3D skybox -- i.e. a big texture., and there's not much in the way of "view distance" going on at all. Does Star Ocean have some inspirational tech, because of its galactic-scale "view distance" in some scenes?







