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Forums - Gaming Discussion - PS3 real time rendering @GDC

Sony shows of wat the new dev tools means in terms of grafix renmber thies is a realtime renderd tech demo not a game (yet)[crazy] http://download.gametrailers.com/gt_vault/t_ps3_cri_techdemo_gdc07_h264.mov http://download.gametrailers.com/gt_vault/t_ps3_cri_techdemo_gdc07_h264.wmv



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You can do amazing things in tech demos that are impossible in games on similar hardware ... I remember in 2001 (I think) I saw a Nvidia tech demo of a BDRF shader which made a little ball look like whatever material they wanted ... Currently you can get similar effects on the PS3 and XBox 360 but they tend to be scaled down versions on what was being used in the tech demo



HappySqurriel said: You can do amazing things in tech demos that are impossible in games on similar hardware ... I remember in 2001 (I think) I saw a Nvidia tech demo of a BDRF shader which made a little ball look like whatever material they wanted ... Currently you can get similar effects on the PS3 and XBox 360 but they tend to be scaled down versions on what was being used in the tech demo
Yup. It is because RT demo's are devoid of many elements that make a game a game. But there is a good chance that the visuals that the RT demo's produce may be reached at one point in time later on in the consoles life. EDIT: More info " San Francisco, CA – March 7, 2007 CRI Middleware, Inc., announced today CRIWARE, a suite of software development tools designed specifically for the game developer. CRIWARE includes a stable of innovative new products from CRI: CRI Movie for playing back crystal-clear, high-def, movies. CRI Audio fulfilling the demands of the real-time, interactive, audio engineer and CRI Vibe to aid Nintendo DS software developers improve audio quality while yielding great compression. The CRIWARE brand has already started to appear on popular published games from Japan such as: Virtual Fighter 5/PS3, Sonic and the Secret Rings/Wii and Blue Dragon/XBox360. “The CRIWARE brand exemplifies our quality and commitment to building cross-platform products for the game developer, explains CRI President Masao Oshimi. “We want to help make the job of building games easier for developers. Products in the CRIWARE tool-suite are proof of our commitment to this effort.” About CRI Middleware, Inc." http://www.cri-mw.co.jp/index_e.htm I wonder how it is used exactly for VF5.



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