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Forums - Gaming - CryEngine 3 showing 360parts vs ps3parts

Hmm, both look good to me.



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Squilliam said:
vlad321 said:
Squilliam said:
vlad321 said:
Squilliam said:
Direct3d 11? Theres a pretty good chance you'll see some of that implemented as well.

 

Are you telling me that CE3 on the PC will completely annhilate the console versions, which look like CE2? Because if not then it's been wasted development time.

Not really, if Cry-engine gets used more then thats a win as it scales extremely highly. Most PC/Console games only differentiate really on resolution and AA/AF and you want more of that?!

 

 

Yes, the games aimed at a console will of course not use the PCs power. The point is that this isn't even CryEngine 3, it's CryEngine 2 with support for consoles.

Are there any other cross platform engines which are likely to use said power? If there aren't then of course its a worthy addition.

 

 

Rather have a PC only engine that's upped than one that can run on the consoles. That's the whole point, because of the consoles they spent 2 years doing the same thing over, instead of bringing us something new.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Squilliam said:
vlad321 said:
Squilliam said:
Direct3d 11? Theres a pretty good chance you'll see some of that implemented as well.

 

Are you telling me that CE3 on the PC will completely annhilate the console versions, which look like CE2? Because if not then it's been wasted development time.

Not really, if Cry-engine gets used more then thats a win as it scales extremely highly. Most PC/Console games only differentiate really on resolution and AA/AF and you want more of that?!

 

 

Yes, the games aimed at a console will of course not use the PCs power. The point is that this isn't even CryEngine 3, it's CryEngine 2 with support for consoles.

I don't think you are looking at this correctly.  PC is an OPEN platform.  That means it can NOT be fully used.  It's the nature of the beast.  To use the MAX power the PC platform has to offer, EVERYONE would need to have the EXACT SAME motherboard, RAM. GPU, CPU, etc.  That's NOT gonna happen.

PCs are easy to take advantage of in the general sense.  damn near every clock cycle that can be used will be used from whatever CPUs they have targeted.  Remember, CE3 is suppose to scale up depending on how many cores you have in your PC.  PC GPUs can NOT be properly used due to DirectX (cross-GPU middleware).  You will be lucky to use 60% of a GPUs power in ANY PC game due to code not being exactly tailored for a specific GPU.

The additional performance in the CE3 will probably bring to the PC version may not be immediately identifiable to a layman's eyes, but they will be there. 

Of course, the CE3 can't handle what the engine GG used for KZ2.  Every technique (except two) in Crytech's engine I've seen at MUCH better framerates than on the CE3 demo.  The difference is that the KZ2 engine has a LOT more going on.  Plus, there are several technique that are in the KZ2 engine that's not shown as a part of CE3.

Bottom line is that the PCs' power will be taken advantage of just about as much as a open platform like the PC can be taken advantage of.