| Gilgamesh said: Is it normal that I had 2 orgasms while watching this? |
No it isn't. And if it lasts longer than 4 hours, seek medical attention immediately. They need to see if it might be due to you also taking Cialis.
| Gilgamesh said: Is it normal that I had 2 orgasms while watching this? |
No it isn't. And if it lasts longer than 4 hours, seek medical attention immediately. They need to see if it might be due to you also taking Cialis.
dahuman said:
well, it's not exactly news that the PS3 has much more potential computation power vs the 360, it just has a lower memory bandwidth but it's able to handle a lot more things at once if the game is exclusively optimized for PS3. most devs would just stick to their multiplat equation though so they can make more money =P. in the end, good games will be good games, doesn't matter what it's on. |
Memory bandwidth is much greater on the PS3. If you're thinking 256Gb/s for eDRAM to GPU, it's actually 32Gb/s. If you're not thinking about and coming up with "lower memory bandwidth", I don't know how you could come up with that.
Baggins said:
He's being sarcastic mate :) The PC graphics cards are 2 generations ahead of the PS3, nearly 4 years (long time in PC world) Memory is basically unlimited (I have 12GB in my PC). Most gamers have at least 4GB. The Cell is nowhere near as powerful as even an old Intel Q6600, would wipe the floor with it in all but the most 7 thread optimised applications...which don't actually exisit for normal people. |
You aren't basing that on facts and that's why you are completely incorrect.
Example: Intel Core i7 965 XE inter-core bandwidth + cache & memory bandwidth = 106GB/s
Cell inter-core bandwidth ALONE = 197GB/s (observed)
http://www.sharkyextreme.com/hardware/cpu/article.php/3261_3782516__5
http://en.wikipedia.org/wiki/Cell_(microprocessor)
"The IBM Systems Performance group has demonstrated SPU-centric data flows achieving 197 GB/s on a Cell processor running at 3.2 GHz so this number is a fair reflection on practice as well."
From looking at the two comparison shots from here
http://www.eurogamer.pt/gallery.php?article_id=491444#anchor
I notice way more jaggies on the PS3. Look at picture 1 at original size. Notice the mountain in the distance. Also look at the leaves on the trees to the left. The 360 shots show much greater anti-aliasing.
Now in picture 2 you can really see a difference. First off, the light on the left looks more realistic on the 360. Second, notice on the PS3 as the light comes to an end how there is massive jaggies.
In all honestly, both look really good though. I would say the 360 runs the engine a tad better, but this is to be expected because the original engine was designed for PC and the architecture of the PC and 360 are closer then PC and PS3.
It looks good on both, but I think it's a little unfair for it to only show environments on the PS3 version, but have all the action on the 360 version (shooting, engaging enemies *kinda*, etc)

Is it me or are the urban areas horrible, or atleast look that way, when compared to the woods, jungle and forest areas? These last ones look AMAZING btw. Also, alot of jaggies. Overall looks phenomenal. I guess one is too used to the Crysis on PC graphics so when the same game gets a downgrade in graphics /ported you notice the difference but still looks better than most games on both consoles.

both 360 and ps3 are based on the powerpc architecture.
they are WAY ahead intel x86.
32bits systems!.
| darklich13 said: From looking at the two comparison shots from here http://www.eurogamer.pt/gallery.php?article_id=491444#anchor I notice way more jaggies on the PS3. Look at picture 1 at original size. Notice the mountain in the distance. Also look at the leaves on the trees to the left. The 360 shots show much greater anti-aliasing. Now in picture 2 you can really see a difference. First off, the light on the left looks more realistic on the 360. Second, notice on the PS3 as the light comes to an end how there is massive jaggies. In all honestly, both look really good though. I would say the 360 runs the engine a tad better, but this is to be expected because the original engine was designed for PC and the architecture of the PC and 360 are closer then PC and PS3. |
Both have been confirmed 720p and no AA. Lighting is more precise and has shadows from the barrel and boxes in the PS3 version (alley scene with spotlight). Those things are absent from the X360 version.
The island view scene has better textures and specular reflectivity on the PS3 version.
The cityscape scene has a water feature (water/particle effects) on the PS3 verison. The X360 version is completely missing the water feature within the cityscape scene.
| darklich13 said: From looking at the two comparison shots from here http://www.eurogamer.pt/gallery.php?article_id=491444#anchor I notice way more jaggies on the PS3. Look at picture 1 at original size. Notice the mountain in the distance. Also look at the leaves on the trees to the left. The 360 shots show much greater anti-aliasing. Now in picture 2 you can really see a difference. First off, the light on the left looks more realistic on the 360. Second, notice on the PS3 as the light comes to an end how there is massive jaggies. In all honestly, both look really good though. I would say the 360 runs the engine a tad better, but this is to be expected because the original engine was designed for PC and the architecture of the PC and 360 are closer then PC and PS3. |
I would tend to agree, seems some people are looking at different shots.