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Forums - Sony - No 1080i support for Heavenly Sword

Akuma, I played Lair in 1080i and while I detested the game, it did look very good. Warhawk also supports 1080i and I'll be playing it early next week.

IGN is a good source for this stuff. On a game's front page, they list all supported resolutions.




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bulletstopper said:
Honestly guys if the games any good it's not going to matter anyway. You want the game to run smooth and play well so if you have to sacrifice a little resolution then so be it. Relax!

I agree with this.  Does suck for Rocketpig though who has to review the thing at it's top level to be honest.



rocketpig said:
vizunary said:
sucks to be an early adopter sometimes, i actually bought my tv for my ps3 so i wouldn't have any issues... i could've swore they fixed this, but it must've been for dvd, BDs, and ps1, and ps2 games only... sorry rocketpig.

Heh, PS2 games look fabulous on my TV. Kinda sad that the Heavenly Sword demo looked worse than God of War on my HDTV...

Which brings me back to wanting to kick Sony in the nuts...


i don't think this'll be a longterm issue, hopefully.

epsilon72 said:

Actually - (and I already know about 540p) the trick that is used on the PS3 to upscale the games to 1080i is to render the image in 960x1080 first, which can then be upscaled to 1080i/p easier than 1280x720 could.

OK, thanks. I didn't know about the horizontal scaler thing. And, in a way, it makes sense, at least for analog signals it's a lot easier to scale horizontally. You're sure it's an RSX thing? Something like that might really be in hardware...



Reality has a Nintendo bias.
DongHungLong said:
If what you say is true about only needing 3~6 MB of V-Ram then its defiently possible.  PS3 OS still reserves 24MB of the GDDR3 VRAM from the RSX.

If they're not already using it for something else and/or can find a way to spare that. It also takes a little processing time (fill-rate mostly), so games that already have a choppy framerate will only get worse. It's hard to add something like this along the way. It'd be better to require developers put it in their own games, assisting them in doing that with through development tools. But some first party games are still coming out without it... so I dunno.



Reality has a Nintendo bias.
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If Sony is willing to cut back on full reverse compatibility I see no reason why they should value fixing this anytime soon. You may argue that HD is more important to the Ps3 than reverse compatibility, but if you honestly think the PS2 library isn't one of the single largest assets to the PS3 then you're just dellusional.



Sign the Resident_Evil_5_Petition for a Wii release or Dark_Samus is going to come get you.

vizunary said:
i don't think this'll be a longterm issue, hopefully.

I hope not and I think that over time, most quality developers will support 1080i on their own.

Well, I hope they do. I really don't want to buy another TV for at least a year or so. :D 




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rocketpig said:
Akuma, I played Lair in 1080i and while I detested the game, it did look very good. Warhawk also supports 1080i and I'll be playing it early next week.

IGN is a good source for this stuff. On a game's front page, they list all supported resolutions.

 Thanks, I didn't know that.  I will still buy Heavenly Sword cause I have a 720p set at home.



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