KruzeS on 05 September 2007
epsilon72 said: Actually - (and I already know about 540p) the trick that is used on the PS3 to upscale the games to 1080i is to render the image in 960x1080 first, which can then be upscaled to 1080i/p easier than 1280x720 could. |
OK, thanks. I didn't know about the horizontal scaler thing. And, in a way, it makes sense, at least for analog signals it's a lot easier to scale horizontally. You're sure it's an RSX thing? Something like that might really be in hardware...
Reality has a Nintendo bias.
KruzeS on 05 September 2007
DongHungLong said: If what you say is true about only needing 3~6 MB of V-Ram then its defiently possible. PS3 OS still reserves 24MB of the GDDR3 VRAM from the RSX. |
If they're not already using it for something else and/or can find a way to spare that. It also takes a little processing time (fill-rate mostly), so games that already have a choppy framerate will only get worse. It's hard to add something like this along the way. It'd be better to require developers put it in their own games, assisting them in doing that with through development tools. But some first party games are still coming out without it... so I dunno.
Reality has a Nintendo bias.