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Forums - Sony - No 1080i support for Heavenly Sword

leo-j said:
Isnt 1080i the same thing as 720p?

 sorry leo NO. thats why they are called 2 different things.

1080i bigger res but not progressive. A much bigger version on 480i which is standard television

 

720p smaller res then 1080i but it uses progrssive scan. A bigger version of 480p and smaller version of 1080p.

 

thats why 1080p = the Best of both worlds 



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epsilon72 said:

The problem is that it is up to the developers (on a per game basis) to decide whether or not they want to support rendering in 960x1080-->upscaling to 1080i.

It's 1920x540. You interlace over lines, not columns. And that's what sometimes is called "native" 1080i. Some games just render in 720p (1280x720) and upscale to 1080i.



Reality has a Nintendo bias.

CRT monitors do any combination of resolutions between their max and min.  Sorry your TV (I assume) doesn't support 720p.

 720p and 1080i work fine on my old 21" CRT monitor.

Btw...I play many games on my SDTV and other than more being on the screen there is not a noticable effect.  I look forward to having a larger HD display, but until then I'll be fine. 



The main thing is widescreen. I absolutely loathe square screens now. Hopefully the 480p thing will work. I can deal with that resolution if it gives me widescreen.




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KruzeS said:
epsilon72 said:

The problem is that it is up to the developers (on a per game basis) to decide whether or not they want to support rendering in 960x1080-->upscaling to 1080i.

It's 1920x540. You interlace over lines, not columns. And that's what sometimes is called "native" 1080i. Some games just render in 720p (1280x720) and upscale to 1080i.

Actually - (and I already know about 540p) the trick that is used on the PS3 to upscale the games to 1080i is to render the image in 960x1080 first, which can then be upscaled to 1080i/p easier than 1280x720 could.

 

There were a few articles about this several months ago (around the time the "secret scaler chip" was being talked about). Several games use this trick (Ninja Gaiden Sigma being one of them - if you look up close to the "1080p" NGS image on a 1080p display, you will see it is not 1:1, but has been stretched horizontally)

-and there isn't an actual dedicated scaler chip - the 'scaler' is the RSX. 

 



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sucks to be an early adopter sometimes, i actually bought my tv for my ps3 so i wouldn't have any issues... i could've swore they fixed this, but it must've been for dvd, BDs, and ps1, and ps2 games only... sorry rocketpig.



vizunary said:
sucks to be an early adopter sometimes, i actually bought my tv for my ps3 so i wouldn't have any issues... i could've swore they fixed this, but it must've been for dvd, BDs, and ps1, and ps2 games only... sorry rocketpig.

Heh, PS2 games look fabulous on my TV. Kinda sad that the Heavenly Sword demo looked worse than God of War on my HDTV...

Which brings me back to wanting to kick Sony in the nuts...




Or check out my new webcomic: http://selfcentent.com/

It seems to work fine on Warhawk as per this thread:

http://www.gamespot.com/ps3/action/warhawk/show_msgs.php?topic_id=m-1-37936914&pid=928383

I remember them saying something about issuing a dev kit update that could fix the problem. I don't know why Heavenly Sword was unable to do it (lack of RAM, game was too far along in development, etc.). This is an annoying problem, especially cause I have to deal with a 1080i only TV now. Some demos have run just fine in 1080i though, so I think the problem is kind of fixed...



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

Apparently you can do it on Lair too:

http://www.gamespot.com/ps3/action/lair/show_msgs.php?topic_id=m-1-37981118&pid=929230

I find it odd that the devs didn't implement this feature on Heavenly Sword as well. The 1080i problem seems to be going away, but apparently it is not completely gone yet.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

KruzeS said:
Dolla Dolla said:
... they never fixed this?

I don't think they ever will, not with current hardware at least. Scaling requires some video memory (a second frame-buffer). They can do it for things that are not in full control of the PS3 hardware (PS1/PS2 games, DVD and Bluray movies), but not for PS3 games. Not unless the operating system reserves an extra 3-6MiB of VRAM for itself, outside of the games' control. Current games (like Heavenly Sword) complaining they can't do it themselves for lack of VRAM means those games already max it out, so there's no way a future firmware can go back and reserve more of it for itself without breaking those games.

At this point, their only options for 1080i support are: including a scaler in a future hardware revision like the 360 does (which solves the problem for all current and future games); mandating that future games support the resolution; or come up with some wild Voodoo (which I really don't think it's possible). None of these seem likely: newer hardware still doesn't have this; first party games still come out without 1080i; all of the things that could be updated in software already where (PS1/PS2 games, DVD and Bluray movies).


If what you say is true about only needing 3~6 MB of V-Ram then its defiently possible.  PS3 OS still reserves 24MB of the GDDR3 VRAM from the RSX.  http://www.innerbits.com/blog/2007/08/21/ps3-180-sdk/ That means any game that requires up to 1.80 Firmware is covered by this.