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KruzeS said:
Dolla Dolla said:
... they never fixed this?

I don't think they ever will, not with current hardware at least. Scaling requires some video memory (a second frame-buffer). They can do it for things that are not in full control of the PS3 hardware (PS1/PS2 games, DVD and Bluray movies), but not for PS3 games. Not unless the operating system reserves an extra 3-6MiB of VRAM for itself, outside of the games' control. Current games (like Heavenly Sword) complaining they can't do it themselves for lack of VRAM means those games already max it out, so there's no way a future firmware can go back and reserve more of it for itself without breaking those games.

At this point, their only options for 1080i support are: including a scaler in a future hardware revision like the 360 does (which solves the problem for all current and future games); mandating that future games support the resolution; or come up with some wild Voodoo (which I really don't think it's possible). None of these seem likely: newer hardware still doesn't have this; first party games still come out without 1080i; all of the things that could be updated in software already where (PS1/PS2 games, DVD and Bluray movies).


If what you say is true about only needing 3~6 MB of V-Ram then its defiently possible.  PS3 OS still reserves 24MB of the GDDR3 VRAM from the RSX.  http://www.innerbits.com/blog/2007/08/21/ps3-180-sdk/ That means any game that requires up to 1.80 Firmware is covered by this.