Khuutra said:
theRepublic said:
Khuutra said:
badgenome said: I'm guessing Valkyria Chronicles didn't make a profit, then. |
I'm guessing you're probably right.
The worst part here is that there are methods by which one can make core gameplay values fit around a much cheaper development philosophy.
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What is your solution?
The obvious answer to me is to take the graphics down a notch. The industry has come too far, too fast and the business model is not there to back it up.
However, I'm not sure that would be acceptable to those gamers spoiled by the beautiful, but mostly money losing games on the 360 and PS3 right now.
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That is exactly my conclusion. Something has to give, and graphics are the least cost effective part of that equation. Presentation has to give out first, because if you cut costs in other areas then a game begins to be fundamentally broken.
Frnakly, the fact that it wouldn't be acceptable to some gamers is irrelevant. That business model simply is not making enough money to justify catering to that demograhic.
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Let me phrase that last sentence another way. Will gamers spoiled by the beautiful games currently on the 360 and PS3 buy games that are not as good looking? To my knowledge, we've never seen a backtracking on graphics in this industry before. I'm not sure how consumers would react to that. If they stop buying games, we still have this same profitablity problem.
Another question is how do you stop the graphical arms race? Let's say some developers scale back the graphics. Judging from the current climate, those developers who don't will have games that stand out critically and comercially, starting the race all over again. Aside from some sort of crash, I think developers are going to try and continue to one up each other, consequences be damned.
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