| 786_ali said: they make one of these every year, but, unfortunately, they always fail |
Eh ... no they don't. This is the first one to be made.
| 786_ali said: they make one of these every year, but, unfortunately, they always fail |
Eh ... no they don't. This is the first one to be made.
He's right, they made a camera deal last year, Israel i believe.
There are currently atleast 3 different versions of "new wiimote style controllers", whether its the ninja sword looking one or just a camera.
They will all fail. If you want a wiimote that has pointer control and physical movement tracking capability there is only one, because Nintendo copyrited and licensed this specific multiple function design, well you have no choice.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.
| stof said: This thread is most likely the only time I will ever here of this thing. |
Me too
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I don't think many HD developers will use it, mainly cause of how some keep saying how the motion controls are a novelty and lame waggle.
If they do use it they will only be contradicting themself and looking like wankers.
Had this been around back when the 360 and ps3 launched, it could of made a big deal. At this point however, I'd say it would have little to no impact.
The only teeth strong enough to eat other teeth.
It is interesting. But it is third-party.
That means it won't get the level of support or distribution that a controller that comes with a system gets. And it probably will not be as good as a first-party controller (few third-party controllers are ever that good).
So if Sony could not get many people to adopt the Eye Toy for the PS2 or PS3 (or motion to any great degree through the Sixaxis experiment in the PS3) what chance does a third-party developer have to get software companies to make games for its controller.
I would say somewhere between Slim and None and Slim is about ready to leave the room (if he has not already left).
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |
People were saying that Darwin for the 360 is going to be big, did that thing even got released?
Third party controller, wont be popular, Wii mote is so popular because of the software on the wii that uses it.
Unless it is included as a standard accessory on the 360/PS3, it will start at a great disadvantage against the Wiimote. Could it sell some 5 million for each console?
Gamers: Will need to buy another accessory in order to get motion sensing.
Developers: How many will sell? If they develop a game for it, the amount of Freedoms sold is the available market. Imagine the developer that sold, let's say 2 mi units of game X for the 360 e 1.5 mi for the PS3 with 29 mi and 21 mi installed base. It gives +- 1 game sold for each 15 consoles. Imagine that Freedom sells 5 mi (huge number) on the 360 and 3.5 on the PS3. If the ratio 1 to 15 remains:
5 / 29 * 2 mi = 344k games sold on the 360
3.5 / 21 * 1.5 mi = 250k games sold on the PS3
Total 500 k sold if it requires the Freedom, 3.5 mi if it doesn't.
Given that this is being released for the 360 far earlier than the ps3 I think this will do more to hurt the PS3's sales than the Wii's if popular 3rd party games come out that are multiplat on the PS360 but only the 360 games have this next gen control option for shooters.
As many have said, the Wiimote was successful because it came with every system from launch. Nintendo could have released the Wiimote as an add-on for the Gamecube, and it would have failed miserably.
The only way PS3/360 can compete with the Wii in the casual space is to launch a motion controller, like with Wiimote, as the standard controller with their next system. I doubt either one will be willing to risk losing the hardcore with a Wiimote, or pack two controllers (Wiimote-like and standard controller) in all of their systems.
The Freedom will be largely forgotten, with very little support from 3rd party developers.