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Forums - Gaming - waiting for Onlive ??

Leonidus said:
Id buy an Xbox or a PS3. You should know which one suits your needs best

 

 yeah i do but the exclusive make it a very though call. for me personally it stands equal.

i'll probaply go for x360 because of the price and Tales Of Vesperia

I'm a huge Tales fan so..

 



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NinjaBlade360 said:
buy what ever you want

 

 ROFL !!



Get a girlfriend, get married and have lots of babies.







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Xbone... the new "N" word   Apparently I troll MS now | Evidence | Evidence

^^^ better yet.

get the sims 3 for pc



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Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st

Serious_frusting said:
^^^ better yet.

get the sims 3 for pc

Sims better than a real life girlfriend confirmed!!! Wait...



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pbroy said:
Get a girlfriend, get married and have lots of babies.

 

 i´m 18 i am not getting married anytime soon  but i have a girlfriend

that´s 1 reason why i have not much time for games



If it ends up working and working well I will likely get one since it gets past my two barriers to PC gaming:

  1. I don't have to keep up with a PC that can just run on par with the console counterparts.
  2. I can play on my couch without going through the effort of hooking up my PC or laptop.  I can just have some dinky computer thats sole purpose is for onLive.


This Onlive thing is almost certainly a ripoff for the majority of people.
They will have you accepting an agreement where they can't be held responsible for the net lag, because they can't of course guarantee the latency that your internet provider or your hardware or all the intermediate nodes introduce.
Their quality of service will just consist in keeping their servers consistently up and load-free, but even in those conditions you might find the games unplayable, with nobody to hold responsible.
And there _will_ be lag: I've tele-worked and assisted remotely with connections going to different parts of the world, and even with big enterprise level servers on the other side, a simple desktop view sometimes lags visibly and sometimes lags alot.
Your common videogame will have to send much bigger chunks of graphical info (more animation on screen means less compressibility of the data than your average desktop activity) at a higher resolution, plus sound.
Basically it will only work for those that can connect with their servers with a minimum of node hops and a greatly consistent low latency connection. For everyone else: lag-fest. Enough for turn based games, but forget playing the likes of CoD or Prince of Persia.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

Question for any tech savy members, for this to work wouldn't they need a system powerful enough to run the game for each user? (so like a system on their end with the power of 100,000 360's to run 100,000 users of a 360 quality game)

The only thing I can imagine is some type of resource sharing, where the work to run software is specifically designed to be shared (like a system that can run the textures, engine, etc. for 100,000 call of duty players at the same time with shared resources)???



I don't see this ever being released. Phantom II for sure.



Yet, today, America's leaders are reenacting every folly that brought these great powers [Russia, Germany, and Japan] to ruin -- from arrogance and hubris, to assertions of global hegemony, to imperial overstretch, to trumpeting new 'crusades,' to handing out war guarantees to regions and countries where Americans have never fought before. We are piling up the kind of commitments that produced the greatest disasters of the twentieth century.
 — Pat Buchanan – A Republic, Not an Empire