Question for any tech savy members, for this to work wouldn't they need a system powerful enough to run the game for each user? (so like a system on their end with the power of 100,000 360's to run 100,000 users of a 360 quality game)
The only thing I can imagine is some type of resource sharing, where the work to run software is specifically designed to be shared (like a system that can run the textures, engine, etc. for 100,000 call of duty players at the same time with shared resources)???







