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Forums - Gaming Discussion - Would anyone really buy onlive?

Snake4eva said:

"nightsurge" i'm sure it'll be secure but having so much gaming info one place would draw the attention of many hackers and when people work together there bound to break in and when that happens us the persons paying for the service will feel it. Not only that what would happpen if the service was down, No gaming, Hell No. Also if you can only rent the games what about titles that you want to own. Not only that as the amount of consumers increase latency will be a big issue. I'm just saying I like the assurity that if I buy a hardware as long as there is power it will work independent of anything else. Thats the same problem i have with the concept of digital downloads. People will always Want CD's Due to the fact we like to have physical backup of our media that is in close range. The net is great but putting so much of our lives on it our dependency of the net will become a problem in the future as more information is stored on centralized servers.

Kind of like all those businesses having all their customer data, all the sensitive files, etc?  If Microsoft and Sony games servers are secure, then OnLive I am sure will be secure as well.

The service itself would never entirely go down.  They will likely have clusters located around the globe, using one server cluster for a certain region.  So if anything, it would likely be only a region go down rather than the entire service.

As far as I know, it is subscription based ONLY.  As in, you pay $10 a month for ALL the games you want to play.  Either that or it is $5 a month for free rentals/demos and a small purchase price for the actual games.

People will not always want CD's.  The trend is constantly moving toward internet dependency and downloads.  It's all about convenience.  Sure there are some individuals who will always want a hard copy, but more and more people are opting for digital distribution and that trend will increase over the years while hard copies will decrease.

I'm pretty sure the future is bound to have a universal and super fast network, sorta like a newer, better version of the internet.  Having all the information on there is really not THAT big of a risk, because even today there are tons and tons of servers holding very valuable information and are still secure.

 



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nightsurge said:
Snake4eva said:

"nightsurge" i'm sure it'll be secure but having so much gaming info one place would draw the attention of many hackers and when people work together there bound to break in and when that happens us the persons paying for the service will feel it. Not only that what would happpen if the service was down, No gaming, Hell No. Also if you can only rent the games what about titles that you want to own. Not only that as the amount of consumers increase latency will be a big issue. I'm just saying I like the assurity that if I buy a hardware as long as there is power it will work independent of anything else. Thats the same problem i have with the concept of digital downloads. People will always Want CD's Due to the fact we like to have physical backup of our media that is in close range. The net is great but putting so much of our lives on it our dependency of the net will become a problem in the future as more information is stored on centralized servers.

As far as I know, it is subscription based ONLY.  As in, you pay $10 a month for ALL the games you want to play.  Either that or it is $5 a month for free rentals/demos and a small purchase price for the actual games.

Going based on the images and what I have read you will need to pay for the service and for the games.  Also where are you getting these $10, $5, and "small purchase price for the actual games" firgures?  Most likely it is going to be a fairly large monthly fee in addition to paying steam equivalent prices for games.  If they actually expect this to be a viable service it is going to require some huge investments, and there is no way you will only pay $10 a month when you have those costs in addition to money owed to the publishers.

Also what would be the point in buying games if the $5 got you free rentals?



Meh. I doubt we will be playing games like FFXIII or killzone 2.  So no.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



Heh didnt realize my wireless cable connection was so fast...



Well it looks like im ready for this if it turn out to be good lmao



if it works as advertised i would, this means no more pc upgrade or console upgrade ever. And you can play any game from any platform



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

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@Radha, imagine in the future if this takes off, this thing is nothing short of a breakthrough, and if these people can deliver on their promises then we just may see a gaming revolution ?



It depends on cost, service, and quality.

Right now, there is too little information to make an informed decision.

So I will say that I doubt it.

There are a lot of people who don't like having to continue to pay for things. I still use a VCR to tape TV programs because I don't like the idea of paying my cable company $96 per year for DVR.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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NNID: Mike_INTV

If it works like they say it will I'll give it a try.



Proud member of the Mega Mario Movement

My Most Wanted Games: StarCraft II, Diablo III, Next console Zelda, and Final Fantasy VII remake.

   

 

 

I have high hopes for OnLive but right now in the present day at 2010, I don't think the OnLive business model is feasible.

http://en.wikipedia.org/wiki/OnLive

Steve Pearlman of OnLive says that HD-level gaming will require 400 - 500 Mbps. That's 500 - 625 KB/s. Just think of how much bandwidth that would suck up. One hour of gameplay (3600 seconds) would require 1.8 - 2.25 GB of data transfer. If you have a bandwidth limit with your ISP (mine is 60 GB/month), that means your entire monthly bandwidth would be gone in just 30 hours! No thanks. I need that bandwidth for other things and even if all I did on the internet was game, 30 hours a month wouldn't be enough.

OnLive is a brilliant idea but it is ahead of its time. We aren't ready for server-side cloud gaming yet. Only people with unlimited (more and more ISPs are getting rid of unlimited bandwidth because of how much this feature gets abused by heavy bandwidth users. Especially if they use that bandwidth for illicit means. ie downloading and uploading copyrighted material on torrents) or colossal bandwidth usage allowances would benefit from a service like OnLive.

I know that its my ISP's policy to impose a max of a $25 penalty for going over the limit (so if I say downloaded something crazy like 200 GB/month, they can't give me more than a $25 overusage fee) but even if I paid that $25, I'm sure my ISP would scream at me if I went way above the bandwidth usage limit and threaten to cancel my account (I'm sure it says in the contract somewhere that they reserve the right to do so. lol). ISPs don't like bandwidth hogs for customers. They hurt their profit margin.

When my ISP used to have unlimited bandwidth, I think they sent me a letter once for using up a ridiculous amount of bandwidth (I can't remember what it was. But I had spent the entire month (even when I wasn't there or sleeping, I left the downloads running) downloading shit off torrents and limewire. lol. Even if these companies claim unlimited transfer, they do bully customers into not taking advantage of that promise. False advertising BS.



Necromunda said:
Heh didnt realize my wireless cable connection was so fast...



Well it looks like im ready for this if it turn out to be good lmao

*looks at ping*

*looks at bolded part*

loves2splooge said:

I have high hopes for OnLive but right now in the present day at 2010, I don't think the OnLive business model is feasible.

http://en.wikipedia.org/wiki/OnLive

Steve Pearlman of OnLive says that HD-level gaming will require 400 - 500 Mbps. That's 500 - 625 KB/s. Just think of how much bandwidth that would suck up. One hour of gameplay (3600 seconds) would require 1.8 - 2.25 GB of data transfer. If you have a bandwidth limit with your ISP (mine is 60 GB/month), that means your entire monthly bandwidth would be gone in just 30 hours! No thanks. I need that bandwidth for other things and even if all I did on the internet was game, 30 hours a month wouldn't be enough.

OnLive is a brilliant idea but it is ahead of its time. We aren't ready for server-side cloud gaming yet. Only people with unlimited (more and more ISPs are getting rid of unlimited bandwidth because of how much this feature gets abused by heavy bandwidth users. Especially if they use that bandwidth for illicit means. ie downloading and uploading copyrighted material on torrents) or colossal bandwidth usage allowances would benefit from a service like OnLive.

I personally don't know a single person with a bandwith limit.