Khuutra said:
BTFeather55 said:
Khuutra said:
BTFeather55 said:
Jumping Flash and Tomb Raider did 3d platforming and puzzle solving first and in some ways better. I'd rather run along behind Lara than Link any day. And surely he doesn't place Pikmin, Nintendogs and Wii Music very high on his resume.
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Tomb Raider did not come out before Super Mario 64 - it was released in Europe at about the same time, but it came out in the States over a month later. I don't know when Jumping Flash came out.
The point of that was that Super Mario 64 set the gold standard and utterly changed the way in which 3-dimensional levels were even designed, both in terms of potential non-linearity, in size, and in terms of how levels could flow into themselves.
Tomb Raider's puzzle solving has absolutely nothing on the spacial logic involved in Zelda's puzzle-solving, do not even try to argue on this. You might as well be comparing Zelda to Resident Evil.
And yes, actually, I imagine that he would.
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Jumping Flash came out in September of 1995. Over a full year before Mario 64. And Tomb Raider came out two years before Ocarina of Time.
Funny, you guys go on about how Metacritic isn't an accurate measure to judge anything by and then you start saying things like Mario 64 and Ocarina of Time are the gold standards because they've always been the highest rated.
Really, those games and the Rare games only received the ratings they did because there wasn't anything else to play on the console. Mario 64 and Ocarina of Time are no better than MGS or FFVII.
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That is not what this discussion is about. You claimed Miyamoto hasn't done anything special since the 80's. That is verifiably and unquestionably false.
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Okay, he hasn't done anything truely special since The Legend of Zelda: A Link to the Past came out. But still that was just one more example of him recycling the same characters and stories and he was even doing that on NES and original Game Boy. All the 3d stuff you were talking about as in Mario 64 was pretty much done in Jumping Flash except it was in first-person perspective while he added in Mario as an avatar in 64 and 3d puzzle solving was in Tomb Raider.
Even if he took 3d puzzle solving adventure from Tomb Raider and refined it, how does that make such a labor any more an act of genius than Crystal Dynamics taking gameplay in The Legend of Zelda games, making the stories better and adding a vampire hero into the mix in Blood Omen: Legacy of Kain?
I don't see how it does. If you're going to heap praise on Miyamoto for that, then you should heap just as much on Crystal Dynamic's Blood Omen: Legacy of Kain and Soul Reaver.