^ Yeah, that's what I said myself, and what I tried to do in the second part of my previous post.
The difference being that I cut it to the "core" games.
I know, I know... it's a foggy distinction.
But I _expect_ Rayman Raving Rabbids and Game Party and LEGO games to have legs on the Wii as well as similar games had on the PS2, because they sell sort of proportionally to the install base.
The reason being that they are not bought by people who know when they are coming out or exactly what they are ( the front load ), but mostly by less informed people who buy them based on the genre and name only, when wandering among the shelves. A "casual" sales model, if not "casual" gameplay if you want.
Out of those you named, I assessed Sonic and the secret rings and Umbrella Chronicles in my previous one yet. That leaves RE4:
Resident Evil 4 - Wii edition
Total: 1660k - 150k 84k 50k 38k 35k 43k 34k 29k 30k 34k ...
About 530k i.e. one third of total in the first 10 weeks and then I have no data. Seems to have more legs than most, but as with Okami this could just be the port effect: gamers waiting for the retail price to go down, especially since many of them could keep playing their GC version. I know I was one of them :)
I still don't see statistical proof that the Wii is different from the other consoles when third-party new core games are considered. Only that its market has very little of them and relies very much on casual shopping and system selling first party products.
Edit:
The day I have a bit more time I'll try to fit most sales curve with a function like this:
S(w) = F *exp(-w^2/W^2) + L * I(w) + N * ( I(w)-I(w-1) )
S(w) are the sales for a given week and they are the sum of
- a gaussian "front-load" contribute with scaling factor F and width in weeks W
- a "legs" contribute that is proprtional to the installed base I(w)
- a "new user" contribute that takes into account the people who have just acquired a console ( I(w) -I(w-1) ) and are catching up with the library content
I expect "core games" to have big F and some N, "casual audience" games to have big L and moderately good N, system sellers to have big N, moderate F and even smaller L







