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Forums - Gaming - Name some gaming "Masterpieces" that you hated.

WereKitten said:
@Khuutra
Your Tetris shapes similitude puzzled me much more than reconstructing HL2's plot from the pieces of conversation you hear, the paper scraps and the graffiti you find around :)

It was pretty bad, I admit.

I suppose it would be better if you would imagine me as a person in Half-Life who has been told that the narrative of the game is weak.

"Narrative?" I asked, looking around, eyes wide and terrified, "what narrative? Nobody's telling me a story. The story's right there!"

And then I get blown up by a Combine missile ship.



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some of you guys seem to really lack the ability to identify a game you like/hate without buying it, although there are so many tools that can make the decision quite easy

previews, reviews, user reviews, demos - just check through them thoroughly and without being blinded by the hype

I admit I didn't follow this routine well enough with Oblivion and H-L2 (I got this one for free and I actually liked CSS that came with it, so it's not much of an issue to me), but after I got burned by too much hype with these I realized my personal taste in games.



Khuutra said:
Well, Gnizmo, I mean, it's understandable, it just shocks me because I don't think of Half-Life 2 being a narrative as such. It's almost like seeing a weakness in Tetris for its lack of other shapes. If someone said that to me, I would go "Well, uh, I guess it does have just one shape, at that," but it had never occurred to me up to that point that different shapes could even exist.

 The game had even more issues for me, but thats because I dislike the FPS genre. I tried the game because people told me the story was great. Understandably I was very disapointed when I started playing the game.



Starcraft 2 ID: Gnizmo 229

Gnizmo said:
Khuutra said:
Well, Gnizmo, I mean, it's understandable, it just shocks me because I don't think of Half-Life 2 being a narrative as such. It's almost like seeing a weakness in Tetris for its lack of other shapes. If someone said that to me, I would go "Well, uh, I guess it does have just one shape, at that," but it had never occurred to me up to that point that different shapes could even exist.

 The game had even more issues for me, but thats because I dislike the FPS genre. I tried the game because people told me the story was great. Understandably I was very disapointed when I started playing the game.

That very much creates the wrong expectation - I would damn near call it dishonest, if they didn't explain the ways in which they found the narrative effective.

Fah.



Somehow I forgot to mention:

Prince of Persia: Sands of Time
Resident Evil 4 (PS2 version)
Donkey Kong Country 1-3



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The entire Halo series just doesnt do it for me. I sampled them all and just didnt see the appeal. I hated the visuals and the weapons were boring. I was heavy into the Unreal series when I tried Halo(s) so maybe that had something to do with it. I will give it credit for making FPS's acceptable on consoles.



  Tifa got MOVES!

Spore.



 

 

I don't hate supposed masterpieces, but there are plenty that don't interest me in the least.

The closest I came to hating a game was probably the overly short time given in PixelJunk Eden to complete levels. If there is one mechanic in games I really don't like its time limits (apart from the odd sequence in an action title that is). Oh, and QTE's - did those ruin Fahrenheit for me? Indeed they did.

I guess I did want to take an editing suite to the cut scenes in MGS4 - but I didn't hate it.




Try to be reasonable... its easier than you think...