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Forums - Nintendo - Dead Space Extraction: New Ingame pics of "Look mom- without hands"

YesWiiCan said:
I don't get it. "Look mom- without hands" ?? What does it mean?

Just a funny comment about one of the new necromorphs (a bat thing) BTW here's your main character

My!!! What're you doing EA?? Put a helmet on that head!! Did you know something about shooters caharcters?? They're mysterious, silent and with 0 appealing or charisma

 



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Honestly, I am much happier with Dead Space as a rails shooter than the new Resident Evil game.  A few thoughts:

 

  • Novel Concept:  We've already had 3 or 4 zombie shooters on the Wii.  I know Dead Space is essentially Space Zombies, but the space colony setting, the vent traveling, zero gravity and others will be intereseting to see in a rails environment.
  • Hardware Limitations:  Strategic dismemberment is an integral part of Dead Space, and I'm not sure if the Wii could handle a full 3D application of it.  Being on-rails might allow the game to not compromise w/r/t dismemberment.
  • Co-op:  My girlfriend would hide in the other room when I played Dead Space.  Now she can blast Necros with me
  • Pushing the Genre:  Look at what Dead Space did to the core gameplay of Resident Evil 4.  One can hope that DS:E will similarly push the boundraies of the rail shooting genre

Again, the game could be crap.  But I think there's definitely enough promise that I'm holding out hope!



bubsby said:

Honestly, I am much happier with Dead Space as a rails shooter than the new Resident Evil game.  A few thoughts:

 

  • Novel Concept:  We've already had 3 or 4 zombie shooters on the Wii.  I know Dead Space is essentially Space Zombies, but the space colony setting, the vent traveling, zero gravity and others will be intereseting to see in a rails environment.
  • Hardware Limitations:  Strategic dismemberment is an integral part of Dead Space, and I'm not sure if the Wii could handle a full 3D application of it.  Being on-rails might allow the game to not compromise w/r/t dismemberment.
  • Co-opMy girlfriend would hide in the other room when I played Dead Space.  Now she can blast Necros with me
  • Pushing the Genre:  Look at what Dead Space did to the core gameplay of Resident Evil 4.  One can hope that DS:E will similarly push the boundraies of the rail shooting genre

Again, the game could be crap.  But I think there's definitely enough promise that I'm holding out hope!

I WISH i could get my gf to play a rail-shooter with me. She freaks out when i play RE: 4 wii edition. I'm getting REmake for wii though so we'll see how that goes.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

bardicverse said:

Regarding HD games like RE selling better, this is a point you will see a lot on these forums, but the main thing publishers/developers are concerned with is profitability, as with any business.

Because HD development is more costly (20-30 mil per title is common, and sometimes costs more), a higher amount of units is needed to be sold, whereas Wii development ranges from 5-10 mil. Less units can be sold for the Wii version but still turn a profit faster due to the cheaper dev cost.

As for your last question, it depends on what the developer wants to make. Most development teams have dreams of games they'd like to make. Its not all a "McDonalds" situation, churn out crap to sell. For instance, I have no interest in sports games as a gamer or as a developer, and I wouldn't make such a game just because sports games sell. In fact, the FPS game we're working on was more of a compromise than it was my vision. My goals are to develop games that would put Resident Evil and Silent Hill to shame. It's all about vision.

 

 

Well it seems like we are on the same page. Ofcourse profitability is a concern and it seems like more ambitious efforts are ignored on the Wii. The best selling games on the PS3 and XBox 360 are typically the best games on those consoles.

That's another problem I have with Wii games. A ton of money goes into developing HD games and the quality is typically far better. Brand new Wii games are only about $10 dollars cheaper to the consumer, cost a fraction to develop, and are typically much inferior products. Sega for example will most likely put all their efforts into the Wii because their HD games just can't compete with the quality titles other companies develop. Wii owners have lower expections and drop the same kind of money oddly enough.

As far as the last thing you're touching on. My point is a lot of developers put games on the Wii with the intention of cashing in without delivering a great product. They exploit the Wii owners by bringing them a popular HD game and leaving out what made that game a success.



mjc2021 said:
bardicverse said:

Regarding HD games like RE selling better, this is a point you will see a lot on these forums, but the main thing publishers/developers are concerned with is profitability, as with any business.

Because HD development is more costly (20-30 mil per title is common, and sometimes costs more), a higher amount of units is needed to be sold, whereas Wii development ranges from 5-10 mil. Less units can be sold for the Wii version but still turn a profit faster due to the cheaper dev cost.

As for your last question, it depends on what the developer wants to make. Most development teams have dreams of games they'd like to make. Its not all a "McDonalds" situation, churn out crap to sell. For instance, I have no interest in sports games as a gamer or as a developer, and I wouldn't make such a game just because sports games sell. In fact, the FPS game we're working on was more of a compromise than it was my vision. My goals are to develop games that would put Resident Evil and Silent Hill to shame. It's all about vision.

 

 

Well it seems like we are on the same page. Ofcourse profitability is a concern and it seems like more ambitious efforts are ignored on the Wii. The best selling games on the PS3 and XBox 360 are typically the best games on those consoles.

That's another problem I have with Wii games. A ton of money goes into developing HD games and the quality is typically far better. Brand new Wii games are only about $10 dollars cheaper to the consumer, cost a fraction to develop, and are typically much inferior products. Sega for example will most likely put all their efforts into the Wii because their HD games just can't compete with the quality titles other companies develop. Wii owners have lower expections and drop the same kind of money oddly enough.

As far as the last thing you're touching on. My point is a lot of developers put games on the Wii with the intention of cashing in without delivering a great product. They exploit the Wii owners by bringing them a popular HD game and leaving out what made that game a success.

 

 Bolded=Horribly subjective comments.

As for Sega: they made VC so don't mess with them.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

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averyblund said:
mjc2021 said:

Rail shooters is a genre that died in the 90s because they aren't quality titles. I'll just leave it to that.

 

I think that is just unfair. No genre of game is inferior than another. Listen, I hate JRPGs, I cannot for the life of me understand the interest. However I understand that is an issue of taste. On the other hand I like rail-shooters, granted I'm getting sick of them with so many coming out, but I was pumped as hell when the first few arrived.

 

I get that you don't like rail-shooters, thats fine. But don't pretend that your taste applies equally to all of us.

 

And yes I am disappointed we are not getting a normal RE or Dead Space game.

Well my point was Wii fans would love adventure like the ones found on the 360 and PS3. Or even adventure games like we had on the XBox and PS2. These rail shooters are just a much inferior releases and still cost about $50. Why not give Wii owners what they really want instead of a straight foward Arcade experience.

 



griffinA said:
mjc2021 said:

Well it seems like we are on the same page. Ofcourse profitability is a concern and it seems like more ambitious efforts are ignored on the Wii. The best selling games on the PS3 and XBox 360 are typically the best games on those consoles.

That's another problem I have with Wii games. A ton of money goes into developing HD games and the quality is typically far better. Brand new Wii games are only about $10 dollars cheaper to the consumer, cost a fraction to develop, and are typically much inferior products. Sega for example will most likely put all their efforts into the Wii because their HD games just can't compete with the quality titles other companies develop. Wii owners have lower expections and drop the same kind of money oddly enough.

As far as the last thing you're touching on. My point is a lot of developers put games on the Wii with the intention of cashing in without delivering a great product. They exploit the Wii owners by bringing them a popular HD game and leaving out what made that game a success.

 

 Bolded=Horribly subjective comments.

As for Sega: they made VC so don't mess with them.

 

For what its worth I'm glad you seem to agree with the last paragraph.



Rails shooters play a very important role - they are the pick-up-and-play hardcore game.  No other game is as simple and intuitive to learn.

If I have a friend over who wants to play a game, s/he often doesn't have the time or patience to invest the 2-3 hours required to pick up the control scheme.  That's not a problem with rails shooters.

This funciton shouldn't be understated.



bubsby said:

Rails shooters play a very important role - they are the pick-up-and-play hardcore game.  No other game is as simple and intuitive to learn.

If I have a friend over who wants to play a game, s/he often doesn't have the time or patience to invest the 2-3 hours required to pick up the control scheme.  That's not a problem with rails shooters.

This funciton shouldn't be understated.

 

Well the real issue is that games like Resident Evil and Dead Space became a success for being great adventure games. So why is the Wii stuck with rail shooters?



mjc2021 said:

 

Well it seems like we are on the same page. Ofcourse profitability is a concern and it seems like more ambitious efforts are ignored on the Wii. The best selling games on the PS3 and XBox 360 are typically the best games on those consoles.

That's another problem I have with Wii games. A ton of money goes into developing HD games and the quality is typically far better. Brand new Wii games are only about $10 dollars cheaper to the consumer, cost a fraction to develop, and are typically much inferior products. Sega for example will most likely put all their efforts into the Wii because their HD games just can't compete with the quality titles other companies develop. Wii owners have lower expections and drop the same kind of money oddly enough.

As far as the last thing you're touching on. My point is a lot of developers put games on the Wii with the intention of cashing in without delivering a great product. They exploit the Wii owners by bringing them a popular HD game and leaving out what made that game a success.

To be honest, regarding the HD game quality being far better, there are only a few things that the HD consoles do better than the Wii - graphics and physics. Most of the extra development costs for a HD game go into the art budget, because it takes a long while to develop HD models, something I'm learning as our own team goes on (2 level designers making 10 levels is a SLOW process)

I do agree that there are a lot of lazy developers making quick cash-ins. Yet at the same time, games like Mushroom Men, a very ambitious game, go ignored or dont show up on the marketing radar. We've become a society of gamers so hellbent on being spoonfed the same story over and over again in sequels, on different generations of consoles. What happens when there ARE no more Metal Gear Solids, Zeldas, or Grand Theft Autos? Gamers are adverse to embracing new IP, and without new IP, the market will dry up. What Nintendo has done was expand their userbase into newbie-friendly games, but even those people will get bored with sequels of their casual titles in time. Sorry, went off on a tangent there. I guess the bottom line is, while I'm frustrated with lazy devs, I'm also frustrated with snobby gamers.