| bardicverse said: Regarding HD games like RE selling better, this is a point you will see a lot on these forums, but the main thing publishers/developers are concerned with is profitability, as with any business. Because HD development is more costly (20-30 mil per title is common, and sometimes costs more), a higher amount of units is needed to be sold, whereas Wii development ranges from 5-10 mil. Less units can be sold for the Wii version but still turn a profit faster due to the cheaper dev cost. As for your last question, it depends on what the developer wants to make. Most development teams have dreams of games they'd like to make. Its not all a "McDonalds" situation, churn out crap to sell. For instance, I have no interest in sports games as a gamer or as a developer, and I wouldn't make such a game just because sports games sell. In fact, the FPS game we're working on was more of a compromise than it was my vision. My goals are to develop games that would put Resident Evil and Silent Hill to shame. It's all about vision.
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Well it seems like we are on the same page. Ofcourse profitability is a concern and it seems like more ambitious efforts are ignored on the Wii. The best selling games on the PS3 and XBox 360 are typically the best games on those consoles.
That's another problem I have with Wii games. A ton of money goes into developing HD games and the quality is typically far better. Brand new Wii games are only about $10 dollars cheaper to the consumer, cost a fraction to develop, and are typically much inferior products. Sega for example will most likely put all their efforts into the Wii because their HD games just can't compete with the quality titles other companies develop. Wii owners have lower expections and drop the same kind of money oddly enough.
As far as the last thing you're touching on. My point is a lot of developers put games on the Wii with the intention of cashing in without delivering a great product. They exploit the Wii owners by bringing them a popular HD game and leaving out what made that game a success.







