I am getting a bit tired of these "hardcore" rants. I say innovative games should be offered people, and they have a hard enough difficulty level AS AN OPTION to satisfy people who are very skilled. Hardcore is getting used as an excuse to offer the same games that have been played before, but with niftier graphics, or a bunch of gore or questionable "adult content" (this is put in quotes here, because the type of people this content appeals to are usually immature teenagers.
So, if companies do more games that get casual people interested and buy a console, is that a bad thing, so long as you get enough challenging stuff to satisfy you?
And saying something is "not hardcore" is a way to bash the likes of LittleBigPlanet, because Sackboys don't ooze blood when you kill them. Nevermind the levels can be hard, and it takes dedication to design good levels. Taking dedication to do something well sounds "hardcore" to me.










