This is not a MEGA RUMOR! This is an UVLMR! (ULTRA VERY LARE MEGA RUMOR)
DS: 120,000,000; Wii: 60,000,000; Xbox 360: 38,000,000; PlayStation 3: 34,000,000; PlayStation Portable: 60,000,000
PLAYSTATION®3 is the future.....NOW.......B_E_L_I_E_V_E
This is not a MEGA RUMOR! This is an UVLMR! (ULTRA VERY LARE MEGA RUMOR)
DS: 120,000,000; Wii: 60,000,000; Xbox 360: 38,000,000; PlayStation 3: 34,000,000; PlayStation Portable: 60,000,000
PLAYSTATION®3 is the future.....NOW.......B_E_L_I_E_V_E
hatmoza 2.0 said:
you do know theres Emblems in the game that act pretty much as Trophies?!?!
|
Yes but you need to compete the game to obtain emblems, trophies are faster and easier and gives you a reason to replay the game!
DS: 120,000,000; Wii: 60,000,000; Xbox 360: 38,000,000; PlayStation 3: 34,000,000; PlayStation Portable: 60,000,000
PLAYSTATION®3 is the future.....NOW.......B_E_L_I_E_V_E
How can any fan be happy for this news?
The story is over, it's more than over, a new entry to the series means that Konami is ready to crap all over the narrative in exchange for your money. This is commercialization, no longer art.
A new MGS game will most likely;
-Screw up the storyline even more so than MGS4 did.
-Contain less cutscenes and dilute or play down the deep themes of the series.
-Focus more purely on the gameplay aspect.
^^Neither of that would be true to MGS, so Konami should be condemned for not creating a new I.P if they want to keep creating stealth action games. What they are doing is continuing a saga that is already over. How would you feel if your favorite book got an unwarranted sequel as a simple attempt at cashing in on the brand name? You would probably resent the idea, why is it different with a narrative driven video game?
wow that fast???? well keep bringing more games baby¡¡¡. well its just a rumor.
| madworld666 said: How can any fan be happy for this news? The story is over, it's more than over, a new entry to the series means that Konami is ready to crap all over the narrative in exchange for your money. This is commercialization, no longer art. A new MGS game will most likely; -Screw up the storyline even more so than MGS4 did. -Contain less cutscenes and dilute or play down the deep themes of the series. -Focus more purely on the gameplay aspect. ^^Neither of that would be true to MGS, so Konami should be condemned for not creating a new I.P if they want to keep creating stealth action games. What they are doing is continuing a saga that is already over. How would you feel if your favorite book got an unwarranted sequel as a simple attempt at cashing in on the brand name? You would probably resent the idea, why is it different with a narrative driven video game? |
How in the name of God did MGS4 screw up the story line, it answerd many questions that needed answering and is a fantastic game, an epic title and deserves a mini sequel or a massive prequel!
DS: 120,000,000; Wii: 60,000,000; Xbox 360: 38,000,000; PlayStation 3: 34,000,000; PlayStation Portable: 60,000,000
PLAYSTATION®3 is the future.....NOW.......B_E_L_I_E_V_E
| madworld666 said: How can any fan be happy for this news? The story is over, it's more than over, a new entry to the series means that Konami is ready to crap all over the narrative in exchange for your money. This is commercialization, no longer art. A new MGS game will most likely; -Screw up the storyline even more so than MGS4 did. -Contain less cutscenes and dilute or play down the deep themes of the series. -Focus more purely on the gameplay aspect. ^^Neither of that would be true to MGS, so Konami should be condemned for not creating a new I.P if they want to keep creating stealth action games. What they are doing is continuing a saga that is already over. How would you feel if your favorite book got an unwarranted sequel as a simple attempt at cashing in on the brand name? You would probably resent the idea, why is it different with a narrative driven video game? |
This is like MS stopping Halo MGS is one Konamis most successful franchise and has a very WW appeal, because Snakes story is done doesn't mean they have to stop making MGS games, they could grow the franchise it other genres like the RTS there hinting at, or start a brand new saga with new story and characters they have tons of choice, in the game industry as long as its successful and profitable keep supporting
Soul_tech10 said:
How in the name of God did MGS4 screw up the story line, it answerd many questions that needed answering and is a fantastic game, an epic title and deserves a mini sequel or a massive prequel! |
There are several plotholes and inconsistencies with the story of previous entries. Certain elements such as Raiden, Maryl and Akiba and Big Boss are nothing but fanservice, and no true artist or work of art should ever compromise to external forces -such as demands made by fans. The entire game is a fan service, afterall Kojima didn't even want to create it had it not been or massive fan pressure. Other characters such as Vamp were paper thin, and the gameplay was compromised in order to appeal to a wider audiance. MGS2 was the last true stand in the series, both MGS3 and 4 afterwards did too much to try and please "fans" rather than stay bold and true to Kojima's vision and message.
Xxain said:
This is like MS stopping Halo MGS is one Konamis most successful franchise and has a very WW appeal, because Snakes story is done doesn't mean they have to stop making MGS games, they could grow the franchise it other genres like the RTS there hinting at, or start a brand new saga with new story and characters they have tons of choice, in the game industry as long as its successful and profitable keep supporting |
That seems to be the trend but there is no answer to; why? Films don't do this at such a scale. Literature doesn't do this. Only in games do franchises never die even after the narrative has been closed. I'm sure you could keep on writing side stories and spin off's of Shakespeares works, a watchmen 2 graphic novel, yet it is not done. There is no Matrix 4 because the creators vision had been presented in it's entirity. With video games, the publishers treat it more as lifeless commodities, and do not respect the creators vision at creating a narrative that is intended to be closed someday.
madworld666 said:
That seems to be the trend but there is no answer to; why? Films don't do this at such a scale. Literature doesn't do this. Only in games do franchises never die even after the narrative has been closed. I'm sure you could keep on writing side stories and spin off's of Shakespeares works, a watchmen 2 graphic novel, yet it is not done. There is no Matrix 4 because the creators vision had been presented in it's entirity. With video games, the publishers treat it more as lifeless commodities, and do not respect the creators vision at creating a narrative that is intended to be closed someday. |
you might be right, but its easier for MS to sell HALO than a brand new IP...look at it that way